#336 Seviper
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Seviper
Japan: Habunake
ハブネーク
French: Séviper
German: Vipitis
Korean: 세비퍼
National: #336
Central Kalos: #---
Coastal Kalos: #006
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Fang Snake Pokémon 8'10"
2.7m
115.7lbs
52.5kg
905,120
Abilities: Shed Skin - Infiltrator (Hidden Ability)
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,640,000 Points
Fluctuating
70 1 Attack Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Persim Berry
- 5%
Field
Dragon
Evolutionary Chain
Locations - In-Depth Details
X Route 8
Friend Safari
Details
Y Route 8
Friend Safari
Details
Trainer Locations  Details
Flavor Text
X In battle, it uses its bladed tail to counter any Zangoose. It secretes a deadly venom in its tail.
Y Constant polishing makes the edge of the blade on its tail extremely sharp. It's Zangoose's archrival.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
5 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
9 Lick 30 100 30 30
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
12 Poison Tail 50 100 25 10
The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
16 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
20 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
23 Glare -- 100 30 --
The user intimidates the target with the pattern on its belly to cause paralysis.
27 Poison Fang 50 100 15 50
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
28 Venom Drench -- 100 20 100
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
31 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
34 Gastro Acid -- 100 10 --
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
38 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
42 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
45 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
46 Belch 120 90 10 --
The user lets out a damaging belch on the target. The user must eat a Berry to use this move.
48 Coil -- -- 20 --
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
50 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM82 Dragon Tail 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Assurance 60 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Final Gambit ?? 100 5 -- Details
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Iron Tail 100 75 15 30 Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Punishment ?? 100 5 -- Details
This attack's power increases the more the target has powered up with stat changes.
Scary Face -- 100 10 -- Details
The user frightens the target with a scary face to harshly reduce its Speed stat.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Switcheroo -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.
Wring Out ?? 100 5 -- Details
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Aqua Tail 90 90 10 -- Move Tutor - B2W2
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind 15 85 20 100 Move Tutor - B2W2
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Giga Drain 75 100 10 -- Move Tutor - B2W2
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Snatch -- -- 10 -- Move Tutor - B2W2
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 458 73 100 60 100 60 65
Max Stats
Hindering Nature
Lv. 50 133 - 180 94 - 136 58 - 100 94 - 136 58 - 100 63 - 105
Lv. 100 256 - 350 184 - 269 112 - 197 184 - 269 112 - 197 121 - 206
Max Stats
Neutral Nature
Lv. 50 133 - 180 105 - 152 65 - 112 105 - 152 65 - 112 70 - 117
Lv. 100 256 - 350 205 - 299 125 - 219 205 - 299 125 - 219 135 - 229
Max Stats
Beneficial Nature
Lv. 50 133 - 180 115 - 167 71 - 123 115 - 167 71 - 123 77 - 128
Lv. 100 256 - 350 225 - 328 137 - 240 225 - 328 137 - 240 148 - 251

<--- #335
Zangoose
#337
Lunatone
--->

 
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