#386 Deoxys
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Deoxys Pokémon Scarlet & Violet data
Picture
Normal Forme Attack Forme Defense Forme Speed Forme
Name Other Names No. Gender Ratio Type
Deoxys
Japan: Deoxys
デオキシス
French: Deoxys
German: Deoxys
Korean: 테오키스
National: #386
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #211
Deoxys is Genderless
Classification Height Weight Capture Rate Base Egg Steps
DNA Pokémon 5'07"
1.7m
134.0lbs
60.8kg
330,720
Abilities: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 Normal Forme
1 Attack Point(s)
1 Speed Point(s)
1 Sp. Attack Point(s)
Attack Forme
2 Attack Point(s)
1 Sp. Attack Point(s)
Defense Forme
2 Defense Point(s)
1 Sp. Defense Point(s)
Speed Forme
3 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
  Deoxys cannot breed
Evolutionary Chain
Alternate Forms
Normal FormeAttack FormeDefense FormeSpeed Forme
Deoxys forms are interchanged when interacting with meteor in Ambrette Town's Fossil Laboratory
Locations - In-Depth Details
X Transfer required
Y Transfer required
Omega Ruby Sky PillarDetails
Alpha Sapphire Sky PillarDetails
Flavor Text
X An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.
Y DNA from a space virus mutated and became a Pokémon. It appears where auroras are seen.
Omega Ruby The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain.
Alpha Sapphire Deoxys emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This Pokémon shoots lasers from the crystalline organ on its chest.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
9 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
33 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
41 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
49 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
57 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
65 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
73 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
89 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
97 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
13 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
19 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
25 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
31 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
37 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
49 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
55 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
61 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
67 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
73 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
X / Y Level Up - Attack Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
9 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
33 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
41 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
49 Superpower 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
57 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
65 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
73 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
89 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
97 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
ΩRαS Level Up - Attack Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
13 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
19 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
25 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
31 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
37 Superpower 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
49 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
55 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
61 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
67 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
73 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
X / Y Level Up - Defense Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
9 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
25 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
33 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
41 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
49 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
57 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
65 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
73 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
73 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
81 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
89 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
97 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
97 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
ΩRαS Level Up - Defense Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
13 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
19 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
25 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
31 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
37 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
49 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
55 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
55 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
61 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
67 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
73 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
73 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
X / Y Level Up - Speed Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
9 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
25 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
33 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
41 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
49 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
57 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
65 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
73 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
81 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
89 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
97 Extreme Speed 80 100 5 --
The user charges the target at blinding speed. This attack always goes before any other move.
ΩRαS Level Up - Speed Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
7 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
13 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
19 Knock Off 65 100 25 --
The user slaps down the target's held item, preventing that item from being used in the battle.
25 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
31 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
37 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
43 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
49 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
55 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
61 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
67 Psycho Boost 140 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
73 Extreme Speed 80 100 5 --
The user charges the target at blinding speed. This attack always goes before any other move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Superpower1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch -- -- 15 -- Gen V TM51
The user teleports using a strange power and switches its place with one of its allies.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slap 20 100 10 100 Move Tutor - Emerald
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 150 50 150 50 150
Max Stats
Hindering Nature
Lv. 50 110 - 157 139 - 181 49 - 91 139 - 181 49 - 91 139 - 181
Lv. 100 210 - 304 274 - 359 94 - 179 274 - 359 94 - 179 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 155 - 202 55 - 102 155 - 202 55 - 102 155 - 202
Lv. 100 210 - 304 305 - 399 105 - 199 305 - 399 105 - 199 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 170 - 222 60 - 112 170 - 222 60 - 112 170 - 222
Lv. 100 210 - 304 335 - 438 115 - 218 335 - 438 115 - 218 335 - 438
Stats - Attack Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 180 20 180 20 150
Max Stats
Hindering Nature
Lv. 50 110 - 157 166 - 208 22 - 64 166 - 208 22 - 64 139 - 181
Lv. 100 210 - 304 328 - 413 40 - 125 328 - 413 40 - 125 274 - 359
Max Stats
Neutral Nature
Lv. 50 110 - 157 185 - 232 25 - 72 185 - 232 25 - 72 155 - 202
Lv. 100 210 - 304 365 - 459 45 - 139 365 - 459 45 - 139 305 - 399
Max Stats
Beneficial Nature
Lv. 50 110 - 157 203 - 255 27 - 79 203 - 255 27 - 79 170 - 222
Lv. 100 210 - 304 401 - 504 49 - 152 401 - 504 49 - 152 335 - 438
Stats - Defense Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 70 160 70 160 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 67 - 109 148 - 190 67 - 109 148 - 190 85 - 127
Lv. 100 210 - 304 130 - 215 292 - 377 130 - 215 292 - 377 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 75 - 122 165 - 212 75 - 122 165 - 212 95 - 142
Lv. 100 210 - 304 145 - 239 325 - 419 145 - 239 325 - 419 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 82 - 134 181 - 233 82 - 134 181 - 233 104 - 156
Lv. 100 210 - 304 159 - 262 357 - 460 159 - 262 357 - 460 203 - 306
Stats - Speed Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 50 95 90 95 90 180
Max Stats
Hindering Nature
Lv. 50 110 - 157 90 - 132 85 - 127 90 - 132 85 - 127 166 - 208
Lv. 100 210 - 304 175 - 260 166 - 251 175 - 260 166 - 251 328 - 413
Max Stats
Neutral Nature
Lv. 50 110 - 157 100 - 147 95 - 142 100 - 147 95 - 142 185 - 232
Lv. 100 210 - 304 195 - 289 185 - 279 195 - 289 185 - 279 365 - 459
Max Stats
Beneficial Nature
Lv. 50 110 - 157 110 - 161 104 - 156 110 - 161 104 - 156 203 - 255
Lv. 100 210 - 304 214 - 317 203 - 306 214 - 317 203 - 306 401 - 504

<--- #385
Jirachi
#387
Turtwig
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