|
General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Deoxys Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
|
386 | 202 | Deoxys |
デオキシス Deokishisu |
||
|
Ability: Pressure | |||||
The opponent uses 2 PP when it uses an attack against Deoxys. | ||||||
|
Gender Ratio | |||||
Genderless | ||||||
|
Evolution Chain
|
|||||
Classification | Type 1 | Type 2 | Height | Weight | ||
DNA Pokémon | 5'05" | 134.0 lbs |
Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Red |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 |
Flavor Text | |||
Ruby | The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKéMON's chest appears to be its brain. | ||
Sapphire | DEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This POKéMON shoots lasers from the crystalline organ on its chest. | ||
Emerald | A POKéMON that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed. | ||
FireRed | This DEOXYS has transformed into its aggressive guise. It can fool enemies by altering its appearance. | ||
LeafGreen | When it changes form, an aurora appears. It absorbs attacks by altering its cellular structure. |
Location | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen/Emerald | ||
Sapphire | Trade from FireRed/LeafGreen/Emerald | ||
Emerald | Birth Island | ||
FireRed | Birth Island | ||
LeafGreen | Birth Island | ||
Colosseum | Trade from FireRed/LeafGreen/Emerald | ||
XD | Trade from Emerald/FireRed/LeafGreen |
Ruby/Sapphire/Colosseum/XD Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Leer | -- | 100 | 30 | -- | ||||
Frightens the foe with a leer to lower DEFENSE. | |||||||||
— | Wrap | 15 | 85 | 20 | 100 | ||||
Wraps and squeezes the foe 2 to 5 times with vines, etc. | |||||||||
5 | Night Shade | ?? | 100 | 15 | -- | ||||
Inflicts damage identical to the user's level. | |||||||||
10 | Teleport | -- | -- | 20 | -- | ||||
A psychic move for fleeing from battle instantly. | |||||||||
15 | Knock Off | 20 | 100 | 20 | 100 | ||||
Knocks down the foe's held item to prevent its use. | |||||||||
20 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
25 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
30 | Snatch | -- | 100 | 10 | -- | ||||
Steals the effects of the move the foe uses next. | |||||||||
35 | Cosmic Power | -- | -- | 20 | -- | ||||
Raises DEFENSE and SP. DEF with a mystic power. | |||||||||
40 | Recover | -- | -- | 20 | -- | ||||
Recovers up to half the user's maximum HP. | |||||||||
45 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
Allows a full-power attack, but sharply lowers SP. ATK. | |||||||||
50 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. |
Fire Red Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Leer | -- | 100 | 30 | -- | ||||
Frightens the foe with a leer to lower DEFENSE. | |||||||||
— | Wrap | 15 | 85 | 20 | 100 | ||||
Wraps and squeezes the foe 2 to 5 times with vines, etc. | |||||||||
5 | Night Shade | ?? | 100 | 15 | -- | ||||
Inflicts damage identical to the user's level. | |||||||||
10 | Teleport | -- | -- | 20 | -- | ||||
A psychic move for fleeing from battle instantly. | |||||||||
15 | Taunt | -- | 100 | 20 | -- | ||||
Taunts the foe into only using attack moves. | |||||||||
20 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
25 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
30 | Superpower | 120 | 100 | 5 | -- | ||||
Boosts strength sharply, but lowers abilities. | |||||||||
35 | Cosmic Power | -- | -- | 20 | -- | ||||
Raises DEFENSE and SP. DEF with a mystic power. | |||||||||
40 | Zap Cannon | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause paralysis, but inaccurate. | |||||||||
45 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
Allows a full-power attack, but sharply lowers SP. ATK. | |||||||||
50 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. |
Leaf Green | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Leer | -- | 100 | 30 | -- | ||||
Frightens the foe with a leer to lower DEFENSE. | |||||||||
— | Wrap | 15 | 85 | 20 | 100 | ||||
Wraps and squeezes the foe 2 to 5 times with vines, etc. | |||||||||
5 | Night Shade | ?? | 100 | 15 | -- | ||||
Inflicts damage identical to the user's level. | |||||||||
10 | Teleport | -- | -- | 20 | -- | ||||
A psychic move for fleeing from battle instantly. | |||||||||
15 | Knock Off | 20 | 100 | 20 | 100 | ||||
Knocks down the foe's held item to prevent its use. | |||||||||
20 | Spikes | -- | -- | 20 | -- | ||||
Sets spikes that hurt a foe switching out. | |||||||||
25 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
30 | Snatch | -- | 100 | 10 | -- | ||||
Steals the effects of the move the foe uses next. | |||||||||
35 | Iron Defense | -- | -- | 15 | -- | ||||
Hardens the body's surface to sharply raise DEFENSE. | |||||||||
35 | Amnesia | -- | -- | 20 | -- | ||||
Forgets about something and sharply raises SP. DEF. | |||||||||
40 | Recover | -- | -- | 20 | -- | ||||
Recovers up to half the user's maximum HP. | |||||||||
45 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
Allows a full-power attack, but sharply lowers SP. ATK. | |||||||||
50 | Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | |||||||||
50 | Mirror Coat | ?? | 100 | 20 | -- | ||||
Counters the foe's special attack at double the power. |
Emerald | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Leer | -- | 100 | 30 | -- | ||||
Frightens the foe with a leer to lower DEFENSE. | |||||||||
— | Wrap | 15 | 85 | 20 | 100 | ||||
Wraps and squeezes the foe 2 to 5 times with vines, etc. | |||||||||
5 | Night Shade | ?? | 100 | 15 | -- | ||||
Inflicts damage identical to the user's level. | |||||||||
10 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
15 | Knock Off | 20 | 100 | 20 | 100 | ||||
Knocks down the foe's held item to prevent its use. | |||||||||
20 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
25 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
30 | Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | |||||||||
35 | Agility | -- | -- | 30 | -- | ||||
Relaxes the body to sharply boost SPEED. | |||||||||
40 | Recover | -- | -- | 20 | -- | ||||
Recovers up to half the user's maximum HP. | |||||||||
45 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
Allows a full-power attack, but sharply lowers SP. ATK. | |||||||||
50 | Extremespeed | 80 | 100 | 5 | -- | ||||
An extremely fast and powerful attack. |
TM & HM Attacks | |||||||||
---|---|---|---|---|---|---|---|---|---|
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
A powerful loyalty attack. The user flinches if hit. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
Taunts the foe into only using attack moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
Blasts the foe with an icy beam that may freeze it. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
A mystical force prevents all status problems. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electrical attack that may paralyze the foe. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A lightning attack that may cause paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
Destroys barriers such as REFLECT and causes damage. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
A fast and unavoidable electric attack. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Stops the foe from moving with rocks and cuts SPEED. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
An extremely speedy and unavoidable attack. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
Torments the foe and stops successive use of a move. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM48 | Skill Swap | -- | 100 | 10 | -- | ||||
The user swaps special abilities with the target. | |||||||||
TM49 | Snatch | -- | 100 | 10 | -- | ||||
Steals the effects of the move the foe uses next. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
Cuts the foe with sharp scythes, claws, etc. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Mega Punch | 80 | 85 | 20 | -- | ||||
A strong punch thrown with incredible power. | ||||||||
Mega Kick | 120 | 75 | 5 | -- | ||||
An extremely powerful kick with intense force. | ||||||||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | ||||||||
Seismic Toss | ?? | 100 | 20 | -- | ||||
Inflicts damage identical to the user's level. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Dream Eater | 100 | 100 | 15 | -- | ||||
Takes one half the damage inflicted on a sleeping foe. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Dynamicpunch | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause confusion, but inaccurate. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
A chilling attack that lowers the foe's SPEED. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
An icy punch that may freeze the foe. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
An electrified punch that may paralyze the foe. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | ||||
A fiery punch that may burn the foe. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
30,720 Steps | Attack: 1 Point, Speed 1 Point, Special Attack: 1 Point | 3 |
Egg Groups | |
Lists Of Groups | Group Names |
Cannot Breed |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 50 | 150 | 50 | 150 | 50 | 150 |
Max Stats Hindering Nature | 304 | 359 | 179 | 359 | 179 | 359 |
Max Stats Neutral Nature | 304 | 399 | 199 | 399 | 199 | 399 |
Max Stats Beneficial Nature | 304 | 438 | 218 | 438 | 218 | 438 |
Stats (Attack form) | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 50 | 180 | 20 | 180 | 20 | 150 |
Max Stats Hindering Nature | 304 | 413 | 125 | 413 | 125 | 359 |
Max Stats Neutral Nature | 304 | 459 | 139 | 459 | 139 | 399 |
Max Stats Beneficial Nature | 304 | 504 | 152 | 504 | 152 | 438 |
Stats (Defence Form) | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 50 | 70 | 160 | 70 | 160 | 90 |
Max Stats Hindering Nature | 304 | 215 | 377 | 215 | 377 | 251 |
Max Stats Neutral Nature | 304 | 239 | 419 | 239 | 419 | 279 |
Max Stats Beneficial Nature | 304 | 262 | 460 | 262 | 460 | 306 |
Stats (Speed form) | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 50 | 95 | 90 | 95 | 90 | 180 |
Max Stats Hindering Nature | 304 | 260 | 251 | 260 | 251 | 413 |
Max Stats Neutral Nature | 304 | 289 | 279 | 289 | 279 | 459 |
Max Stats Beneficial Nature | 304 | 317 | 306 | 317 | 306 | 504 |