| TM01 | Focus Punch | | 150 | 100 | 20 | -- |
| A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse | | 60 | 100 | 20 | 20 |
| Attacks with ultrasonic waves. May confuse the foe |
| TM04 | Calm Mind | | -- | -- | 20 | -- |
| Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | | -- | 85 | 10 | 100 |
| Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | | ?? | 100 | 15 | -- |
| The effectiveness varies with the user. |
| TM11 | Sunny Day | | -- | -- | 5 | -- |
| Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | | -- | 100 | 20 | -- |
| Taunts the foe into only using attack moves. |
| TM13 | Ice Beam | | 95 | 100 | 10 | 10 |
| Blasts the foe with an icy beam that may freeze it. |
| TM15 | Hyper Beam | | 150 | 90 | 5 | -- |
| Powerful, but leaves the user immobile the next turn. |
| TM16 | Light Screen | | -- | -- | 30 | -- |
| Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect | | -- | -- | 10 | -- |
| Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | | -- | -- | 5 | -- |
| Boosts the power of WATER- type moves for 5 turns. |
| TM20 | Safeguard | | -- | -- | 25 | -- |
| A mystical force prevents all status problems. |
| TM21 | Frustration | | ?? | 100 | 20 | -- |
| An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solarbeam | | 120 | 100 | 10 | -- |
| Absorbs light in one turn, then attacks next turn. |
| TM24 | Thunderbolt | | 95 | 100 | 15 | 10 |
| A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | | 120 | 70 | 10 | 30 |
| A lightning attack that may cause paralysis. |
| TM27 | Return | | ?? | 100 | 20 | -- |
| An attack that increases in power with friendship. |
| TM29 | Psychic | | 90 | 100 | 10 | 10 |
| A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | | 80 | 100 | 15 | 20 |
| Hurls a black blob that may lower the foe's SP. DEF. |
| TM31 | Brick Break | | 75 | 100 | 15 | -- |
| Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | | -- | -- | 15 | -- |
| Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | | -- | -- | 20 | -- |
| Creates a wall of light that weakens physical attacks. |
| TM34 | Shock Wave | | 60 | -- | 20 | -- |
| A fast and unavoidable electric attack. |
| TM39 | Rock Tomb | | 50 | 80 | 10 | 100 |
| Stops the foe from moving with rocks and cuts SPEED. |
| TM40 | Aerial Ace | | 60 | -- | 20 | -- |
| An extremely speedy and unavoidable attack. |
| TM41 | Torment | | -- | 100 | 15 | -- |
| Torments the foe and stops successive use of a move. |
| TM42 | Facade | | 70 | 100 | 20 | -- |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | | 70 | 100 | 20 | 30 |
| An attack with effects that vary by location. |
| TM44 | Rest | | -- | -- | 10 | -- |
| The user sleeps for 2 turns, restoring HP and status. |
| TM48 | Skill Swap | | -- | 100 | 10 | -- |
| The user swaps special abilities with the target. |
| TM49 | Snatch | | -- | 100 | 10 | -- |
| Steals the effects of the move the foe uses next. |
| HM01 | Cut | | 50 | 95 | 30 | -- |
| Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | | 80 | 100 | 15 | -- |
| Builds enormous power, then slams the foe. |
| HM05 | Flash | | -- | 70 | 20 | -- |
| Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | | 20 | 100 | 15 | 50 |
| A rock-crushing attack that may lower DEFENSE. |