#528 Swoobat
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Swoobat
Japan: Kokoromori
ココロモリ
French: Rhinolove
German: Fletiamo
Korean: 맘박쥐
National: #528
Central Kalos: #---
Coastal Kalos: #056
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Courting Pokémon 2'11"
0.9m
23.1lbs
10.5kg
453,840
Abilities: Unaware - Klutz - Simple (Hidden Ability)
Unaware: Foe’s stat modifications are ignored.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
Simple: The effectiveness of all stat modifications is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Eligible
Damage Taken
*1 *1 *1 *2 *0.5 *2 *0.25 *1 *0 *1 *0.5 *1 *2 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Field
Flying
Evolutionary Chain
Locations
X Evolve Woobat
Y Evolve Woobat
Trainer Locations  Details
Flavor Text
X It shakes its tail vigorously when it emits ultrasonic waves strong enough to reduce concrete to rubble.
Y Anyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
4 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
12 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
15 Heart Stamp 60 100 25 30
The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
19 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
21 Air Cutter 60 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
25 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
29 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
29 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
32 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
36 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
41 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
47 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Captivate -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flatter -- 100 15 -- Details
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Helping Hand -- -- 20 -- Details
The user assists an ally by boosting the power of its attack.
Knock Off 65 100 25 -- Details
The user slaps down the target's held item, preventing that item from being used in the battle.
Psycho Shift -- 100 10 -- Details
Using its psychic power of suggestion, the user transfers its status problems to the target.
Roost -- -- 10 -- Details
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Stored Power 20 100 10 -- Details
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Synchronoise 120 100 15 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Venom Drench -- 100 20 100 Details
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Pluck 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
After You -- -- 15 -- Move Tutor - B2W2
The user helps the target and makes it use its move right after the user.
Giga Drain 75 100 10 -- Move Tutor - B2W2
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heat Wave 95 90 10 10 Move Tutor - B2W2
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Magic Coat -- -- 15 -- Move Tutor - B2W2
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap -- -- 10 -- Move Tutor - B2W2
The user employs its psychic power to exchange Abilities with the target.
Sky Attack 140 90 5 30 Move Tutor - B2W2
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Super Fang ?? 90 10 -- Move Tutor - B2W2
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Tailwind -- -- 15 -- Move Tutor - B2W2
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Trick -- 100 10 -- Move Tutor - B2W2
The user catches the target off guard and swaps its held item with its own.
Uproar 90 100 10 -- Move Tutor - B2W2
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt 80 90 15 20 Move Tutor - B2W2
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 425 67 57 55 77 55 114
Max Stats
Hindering Nature
Lv. 50 127 - 174 55 - 98 54 - 96 73 - 116 54 - 96 107 - 149
Lv. 100 244 - 338 107 - 191 103 - 188 143 - 227 103 - 188 209 - 294
Max Stats
Neutral Nature
Lv. 50 127 - 174 62 - 109 60 - 107 82 - 129 60 - 107 119 - 166
Lv. 100 244 - 338 119 - 213 115 - 209 159 - 253 115 - 209 233 - 327
Max Stats
Beneficial Nature
Lv. 50 127 - 174 68 - 119 66 - 117 90 - 141 66 - 117 130 - 182
Lv. 100 244 - 338 130 - 234 126 - 229 174 - 278 126 - 229 256 - 359

<--- #527
Woobat
#529
Drilbur
--->

 
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