#647 Keldeo
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Ordinary Form Resolute Form
Keldeo
Japan: Kerudio
ケルディオ
French: Keldeo
German: Keldeo
Korean: 케르디오
National: #647
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Keldeo is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Colt Pokémon 4'07"
1.4m
106.9lbs
48.5kg
320,480
Abilities: Justified
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *0.5 *2
Wild Hold Item Egg Groups
  Keldeo cannot breed
Evolutionary Chain
Alternate Forms
Ordinary FormResolute Form
Keldeo can change to its Resolute Forme when it knows the move Secret Sword.
Locations
X Transfer required
Y Transfer required
Flavor Text
X It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.
Y When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Double Kick 30 100 30 --
The target is quickly kicked twice in succession using both feet.
13 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
19 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
31 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
37 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
43 Sacred Sword 90 100 15 --
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
49 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
55 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
61 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
67 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
73 Close Combat 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Secret Sword8510010--
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bounce 85 85 5 30 Move Tutor - B2W2
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Covet 60 100 25 -- Move Tutor - B2W2
The user endearingly approaches the target, then steals the target's held item.
Endeavor ?? 100 5 -- Move Tutor - B2W2
An attack move that cuts down the target's HP to equal the user's HP.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Last Resort 140 100 5 -- Move Tutor - B2W2
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower 120 100 5 100 Move Tutor - B2W2
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 91 72 90 129 90 108
Max Stats
Hindering Nature
Lv. 50 151 - 198 69 - 111 85 - 127 120 - 162 85 - 127 101 - 144
Lv. 100 292 - 386 134 - 218 166 - 251 236 - 321 166 - 251 198 - 283
Max Stats
Neutral Nature
Lv. 50 151 - 198 77 - 124 95 - 142 134 - 181 95 - 142 113 - 160
Lv. 100 292 - 386 149 - 243 185 - 279 263 - 357 185 - 279 221 - 315
Max Stats
Beneficial Nature
Lv. 50 151 - 198 84 - 136 104 - 156 147 - 199 104 - 156 124 - 176
Lv. 100 292 - 386 163 - 267 203 - 306 289 - 392 203 - 306 243 - 346

<--- #646
Kyurem
#648
Meloetta
--->

 
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