#647 Keldeo
General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Ordinary Form Resolute Form
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Keldeo
Japan: Kerudio
ケルディオ
French: Keldeo
German: Keldeo
Korean: 케르디오
National: #647
BW Unova: #153
B2W2 Unova: #298
Keldeo is Genderless
Abilities: Justified
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Classification Height Weight Capture Rate Base Egg Steps
Colt Pokémon 4’07”
1.4m
106.9lbs
48.5kg
3 20,480
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,250,000 Points
Slow
35 3 Sp. Attack Point(s)
0
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
Keldeo cannot breed
Evolutionary Chain
Alternate Forms
Ordinary FormResolute Form
Keldeo can change to its Resolute Forme in Black 2 & White 2 when it knows the move Secret Sword.
Locations
Black Event
White Event
Black 2 Trade Required
White 2 Trade Required

Flavor Text
Black By blasting water from its hooves, it can glide across water. It excels at using leg moves while battling.
White It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.
Black 2 When it is resolute, its body fills with power and it becomes swifter. Its jumps are then too fast to follow.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Double Kick 30 100 30 --
The target is quickly kicked twice in succession using both feet.
13 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
19 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
31 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
37 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
43 Sacred Sword 90 100 20 --
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
49 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
55 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
61 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
67 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
73 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Secret Sword8510010--
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 91 72 90 129 90 108
Max Stats
Hindering Nature
Lv. 50 151 - 198 69 - 111 85 - 127 120 - 162 85 - 127 101 - 144
Lv. 100 292 - 386 134 - 218 166 - 251 236 - 321 166 - 251 198 - 283
Max Stats
Neutral Nature
Lv. 50 151 - 198 77 - 124 95 - 142 134 - 181 95 - 142 113 - 160
Lv. 100 292 - 386 149 - 243 185 - 279 263 - 357 185 - 279 221 - 315
Max Stats
Beneficial Nature
Lv. 50 151 - 198 84 - 136 104 - 156 147 - 199 104 - 156 124 - 176
Lv. 100 292 - 386 163 - 267 203 - 306 289 - 392 203 - 306 243 - 346

<--- #646
Kyurem
#648
Meloetta
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