#673 Gogoat
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Gogoat
Japan: Gogoat
ゴーゴート
French: Chevroum
German: Chevrumm
Korean: 고고트
National: #673
Central Kalos: #090
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mount Pokémon 5'07"
1.7m
200.6lbs
91.0kg
1605,120
Abilities: Sap Sipper - Grass Pelt (Hidden Ability)
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Grass Pelt: Increases Defense by 50% when battling on Grass or if the move Grassy Terrain is in effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Skiddo
Friend Safari
Y Evolve Skiddo
Friend Safari
Trainer Locations  Details
Flavor Text
X It can tell how its Trainer is feeling by subtle shifts in the grip on its horns. This empathic sense lets them run as if one being.
Y They inhabit mountainous regions. The leader of the herd is decided by a battle of clashing horns.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
7 Vine Whip 45 100 25 --
The target is struck with slender, whiplike vines to inflict damage.
9 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
12 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
13 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
16 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
20 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
22 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
26 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
30 Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
34 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
40 Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
47 Horn Leech 75 100 10 --
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
55 Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
58 Milk Drink -- -- 10 --
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
60 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
65 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Defense Curl -- -- 40 -- Details
The user curls up to conceal weak spots and raise its Defense stat.
Milk Drink -- -- 10 -- Details
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.



Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 531 123 100 62 97 81 68
Max Stats
Hindering Nature
Lv. 50 183 - 230 94 - 136 60 - 102 91 - 134 77 - 119 65 - 108
Lv. 100 356 - 450 184 - 269 116 - 200 179 - 263 150 - 234 126 - 211
Max Stats
Neutral Nature
Lv. 50 183 - 230 105 - 152 67 - 114 102 - 149 86 - 133 73 - 120
Lv. 100 356 - 450 205 - 299 129 - 223 199 - 293 167 - 261 141 - 235
Max Stats
Beneficial Nature
Lv. 50 183 - 230 115 - 167 73 - 125 112 - 163 94 - 146 80 - 132
Lv. 100 356 - 450 225 - 328 141 - 245 218 - 322 183 - 287 155 - 258

<--- #672
Skiddo
#674
Pancham
--->

 
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