#384 Rayquaza
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Rayquaza
Japan: Rekkuza
レックウザ
French: Rayquaza
German: Rayquaza
Korean: 레쿠쟈
National: #384
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Rayquaza is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Sky High Pokémon 23'00"
7.0m
455.2lbs
206.5kg
330,720
Abilities: Air Lock
Air Lock: All weather effects are negated while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 2 Attack Point(s)
1 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
  Rayquaza cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Sky PillarDetails
Alpha Sapphire Sky PillarDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Twister  
Quite an appealing move.
5 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
15 Crunch
Badly startles the last Pokémon to act before the user.
20 Hyper Voice
Startles all of the Pokémon to act before the user.
30 Rest  
Prevents the user from being startled until the turn ends.
35 Air Slash
Badly startles the last Pokémon to act before the user.
45 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
60 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
65 Fly  
Prevents the user from being startled one time this turn.
75 Extreme Speed  
Causes the user to move earlier on the next turn.
80 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
90 Dragon Pulse  
Quite an appealing move.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Twister  
Quite an appealing move.
5 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
15 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Crunch
Badly startles the last Pokémon to act before the user.
30 Air Slash
Badly startles the last Pokémon to act before the user.
35 Rest  
Prevents the user from being startled until the turn ends.
45 Extreme Speed  
Causes the user to move earlier on the next turn.
50 Dragon Pulse  
Quite an appealing move.
60 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
65 Fly  
Prevents the user from being startled one time this turn.
75 Hyper Voice
Startles all of the Pokémon to act before the user.
80 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
90 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Dragon Ascent  
A very appealing move, but after using this move, the user is more easily startled.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 105 150 90 150 90 95
Max Stats
Hindering Nature
Lv. 50 165 - 212 139 - 181 85 - 127 139 - 181 85 - 127 90 - 132
Lv. 100 320 - 414 274 - 359 166 - 251 274 - 359 166 - 251 175 - 260
Max Stats
Neutral Nature
Lv. 50 165 - 212 155 - 202 95 - 142 155 - 202 95 - 142 100 - 147
Lv. 100 320 - 414 305 - 399 185 - 279 305 - 399 185 - 279 195 - 289
Max Stats
Beneficial Nature
Lv. 50 165 - 212 170 - 222 104 - 156 170 - 222 104 - 156 110 - 161
Lv. 100 320 - 414 335 - 438 203 - 306 335 - 438 203 - 306 214 - 317


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Rayquaza
Japan: MegaRekkuza
メガレックウザ
French: MegaRayquaza
German: Mega-Rayquaza
Korean: 메가레쿠쟈
National: #384
Rayquaza is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Sky High Pokémon 35'05"
10.8m
864.2lbs
392kg
3 30,720
Abilities: Delta Stream
Delta Stream: Creates the Strong Winds weather. This lasts until the Pokémon exits battle, and weakens moves used on Flying-type Pokémon that would be Super Effective
Damage Taken
*1 *0.5 *0.5 *1 *0.25 *4 *0.5 *1 *0 *1 *1 *0.5 *2 *1 *2 *1 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 780 105 180 100 180 100 115
Max Stats
Hindering Nature
Lv. 50 165 - 212 166 - 208 94 - 136 166 - 208 94 - 136 108 - 150
Lv. 100 320 - 414 328 - 413 184 - 269 328 - 413 184 - 269 211 - 296
Max Stats
Neutral Nature
Lv. 50 165 - 212 185 - 232 105 - 152 185 - 232 105 - 152 120 - 167
Lv. 100 320 - 414 365 - 459 205 - 299 365 - 459 205 - 299 235 - 329
Max Stats
Beneficial Nature
Lv. 50 165 - 212 203 - 255 115 - 167 203 - 255 115 - 167 132 - 183
Lv. 100 320 - 414 401 - 504 225 - 328 401 - 504 225 - 328 258 - 361

<--- #383
Groudon
#385
Jirachi
--->

 
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