#044 Gloom
General Location Attacks Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Gloom
Japan: Kusaihana
クサイハナ
French: Ortide
German: Duflor
Korean: 냄새꼬
#044
Classification Height Weight Capture Rate
Weed Pokémon 2'07"
0.8m
19.0lbs
8.6kg
120
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
60 Hit Points
65 Attack
70 Defense
85 Special
40 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *4 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 12, Route 13, Route 14, Route 15Details
Green (Jp.)Blue (Intl.) Trade from Red, Blue (Jp.) or Yellow
Blue (Jp.) Route 12, Route 13, Route 14, Route 15Details
Yellow Route 12, Route 13, Route 14, Route 15, Cerulean CaveDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Absorb 20 100 20 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
15 Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
17 Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
19 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
28 Acid 40 100 30 10
A POISON-type attack. Has a one-in-three chance of lowering the target's DEFENSE.
38 Petal Dance 70 100 20 --
A dance-like attack that lasts two to three turns. Afterwards, the attacker becomes confused.
52 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM22 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 320 60 65 70 85 40
Max Stats Lv. 50 120 - 166 70 - 116 75 - 121 90 - 136 45 - 91
Lv. 100 230 - 323 135 - 228 145 - 238 175 - 268 85 - 178

<--- #043
Oddish
#045
Vileplume
--->

 
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