#058 Growlithe
General Location Attacks Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Growlithe
Japan: Gardie
ガーディ
French: Caninos
German: Fukano
Korean: 가디
#058
Classification Height Weight Capture Rate
Puppy Pokémon 2'04"
0.7m
41.9lbs
19.0kg
190
Experience Growth Effort Values Earned
1,250,000 Points
Slow
55 Hit Points
70 Attack
45 Defense
50 Special
60 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *1 *1 *1 *2 *1 *1 *0.5 *2 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 7, Route 8, Pokémon MansionDetails
Green (Jp.)Blue (Intl.) Trade from Red, Blue (Jp.) or Yellow
Blue (Jp.) Route 7, Route 8, Pokémon MansionDetails
Yellow Pokémon MansionDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bite 60 100 25 10
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
Roar -- 100 20 --
A terrifying roar that drives wild Pokémon away. It is useful only in the wild.
18 Ember 40 100 25 10
A FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
23 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
30 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
39 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
50 Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM23 Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 280 55 70 45 50 60
Max Stats Lv. 50 115 - 161 75 - 121 50 - 96 55 - 101 65 - 111
Lv. 100 220 - 313 145 - 238 95 - 188 105 - 198 125 - 218

<--- #057
Primeape
#059
Arcanine
--->

 
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