#083 Farfetch'd
General Location Attacks Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Farfetch'd
Japan: Kamonegi
カモネギ
French: Canarticho
German: Porenta
Korean: 파오리
#083
Classification Height Weight Capture Rate
Wild Duck Pokémon 2'07"
0.8m
33.1lbs
15kg
45
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
52 Hit Points
65 Attack
55 Defense
58 Special
60 Speed
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1
Evolutionary Chain
Locations - In-Depth Details
Red Vermilion City Trade
Green (Jp.)Blue (Intl.) Vermilion City Trade
Blue (Jp.) Vermilion City Trade
Yellow Route 12, Route 13Details

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon that have beaks and/or horns.
Sand-Attack -- 100 15 --
An attack in which sand is used to blind the target and reduce its attack accuracy.
7 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
15 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
23 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
31 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
39 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Razor Wind 80 74.6 10 --
A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon.
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM04 Whirlwind -- 85 20 --
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 290 52 65 55 58 60
Max Stats Lv. 50 112 - 158 70 - 116 60 - 106 63 - 109 65 - 111
Lv. 100 214 - 307 135 - 228 115 - 208 121 - 214 125 - 218

<--- #082
Magneton
#084
Doduo
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