Generation I Level Up |
|
— |
Pound |
|
40 |
100 |
35 |
-- |
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move. |
— |
Disable |
|
-- |
55 |
20 |
-- |
A technique that disables one of the target's moves. The disabled move can't be used until it wears off. |
— |
Poison Gas |
|
-- |
55 |
40 |
-- |
A poisonous cloud of gas is forcefully expelled to poison the target. |
30 |
Poison Gas |
|
-- |
55 |
40 |
-- |
A poisonous cloud of gas is forcefully expelled to poison the target. |
33 |
Minimize |
|
-- |
100 |
20 |
-- |
Reduces the user's size and makes it harder to hit. Can normally be used up to six times. |
37 |
Sludge |
|
65 |
100 |
20 |
50 |
A POISON-type attack. Has a fifty-fifty chance of poisoning the target. |
45 |
Harden |
|
-- |
100 |
30 |
-- |
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
53 |
Screech |
|
-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
60 |
Acid Armor |
|
-- |
100 |
40 |
-- |
Melts the user's body for protection. A move that sharply raises DEFENSE. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
-- |
85 |
10 |
-- |
A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
TM08 |
Body Slam |
|
85 |
100 |
15 |
33 |
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. |
TM15 |
Hyper Beam |
|
150 |
90 |
5 |
-- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM20 |
Rage |
|
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
TM21 |
Mega Drain |
|
40 |
100 |
10 |
-- |
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. |
TM24 |
Thunderbolt |
|
95 |
100 |
15 |
10 |
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. |
TM25 |
Thunder |
|
120 |
70 |
10 |
10 |
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. |
TM31 |
Mimic |
|
-- |
100 |
10 |
-- |
A move for learning one of the opponent's moves, for use during that battle only. |
TM32 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
TM34 |
Bide |
|
-- |
100 |
10 |
-- |
The user waits for several turns. At the end, it returns double the damage it received. |
TM36 |
Self-Destruct |
|
130 |
100 |
5 |
-- |
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type. |
TM38 |
Fire Blast |
|
120 |
85 |
5 |
33 |
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target. |
TM44 |
Rest |
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM47 |
Explosion |
|
170 |
100 |
5 |
-- |
The most powerful attack of all. However, the attacker faints after using this move. |
TM50 |
Substitute |
|
-- |
100 |
10 |
-- |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |