#089 Muk
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Muk
Japan: Betbeton
ベトベトン
French: Grotadmorv
German: Sleimok
Korean: 질뻐기
National: #089
Johto: #117
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sludge Pokémon 3'11"
1.2m
66.1lbs
30kg
755,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 105 Hit Points
105 Attack
75 Defense
65 Special Attack
100 Special Defense
50 Speed
Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
Wild
Nugget - 5%
Gen I Trade
Gold Leaf - RBY
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Gold Route 16, Route 17, Route 18, Celadon CityDetails
Silver Route 16, Route 17, Route 18, Celadon CityDetails
Crystal Route 16, Route 17, Route 18, Celadon CityDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Poison Gas -- 55 40 --
A poisonous cloud of gas is forcefully expelled to poison the target.
Pound 40 100 35 --
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move.
Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
23 Minimize -- 100 20 --
Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
31 Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
33 Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
37 Disable -- 55 20 --
A move that disables one of the target's moves. That move can't be used until it wears off.
45 Sludge 65 100 20 30
A POISON-type attack. Has a one-in-three chance of poisoning the target.
45 Acid Armor -- 100 40 --
Melts the user's body for protection. A move that sharply raises DEFENSE.
60 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM33 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM38 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM41 ThunderPunch 75 100 15 10
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM48 Fire Punch 75 100 15 10
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Lick 20 100 30 30 Details
A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis.
Mean Look -- 100 5 -- Details
A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Thunderbolt 95 100 15 10 Gen I TM24
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Selfdestruct 200 100 5 -- Gen I TM36
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.
Explosion 250 100 5 -- Gen I TM47
The most powerful attack of all. However, the attacker faints after using this move.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 105 105 75 65 100 50
Max Stats Lv. 50 165 - 211 110 - 156 80 - 126 70 - 116 105 - 151 55 - 101
Lv. 100 320 - 413 215 - 308 155 - 248 135 - 228 205 - 298 105 - 198

<--- #088
Grimer
#090
Shellder
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