West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Thunder Fang |
|
★★★ |
1 |
Close |
Short-Distance |
Fast |
May paralyse opponent or make opponent flinch |
Ancientpower |
|
★★★ |
1 |
Wave |
Wide |
Slow |
May raise user's Attack, Speed & Defense |
Payback |
|
★★★ |
1 |
Close |
Wide |
Fast |
Doubles damage if the user has just been hit |
Safeguard |
|
- |
1 |
All Directions |
Long Distance |
Slow |
Prevents status afflictions |
Charge Beam |
|
★★★ |
2 |
Wave |
Wide |
Slow |
May raise the user's Attack |
Fling |
|
★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
Rest |
|
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Light Screen |
|
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Substitute |
|
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
|
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Reflect |
|
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Dragonbreath |
|
★★★ |
1 |
Wave |
Wide |
Slow |
May paralyse the opponent |
Level Up |
|
— |
Thunder Fang |
|
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
— |
Dragon Rage |
|
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
8 |
Imprison |
|
If the opponents know any move also known by the user, the opponents are prevented from using it. |
15 |
Ancientpower |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
22 |
Thunderbolt |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
29 |
Dragonbreath |
|
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
36 |
Slash |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
43 |
Zen Headbutt |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
50 |
Fusion Bolt |
|
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. |
54 |
Dragon Claw |
|
The user slashes the target with huge, sharp claws. |
64 |
Imprison |
|
If the opponents know any move also known by the user, the opponents are prevented from using it. |
71 |
Crunch |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
78 |
Thunder |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
85 |
Outrage |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
92 |
Hyper Voice |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
100 |
Bolt Strike |
|
The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. |
Machine Moves |
|
Hone Claws |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
Dragon Claw |
|
The user slashes the target with huge, sharp claws. |
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Hyper Beam |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Light Screen |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Safeguard |
|
The user creates a protective field that prevents status problems for five turns. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Thunder |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Psychic |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
Shadow Ball |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Reflect |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Rock Tomb |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Focus Blast |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
Fling |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
Charge Beam |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Shadow Claw |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Payback |
|
If the user moves after the target, this attack's power will be doubled. |
Giga Impact |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
Flash |
|
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Stone Edge |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
Volt Switch |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Thunder Wave |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
Rock Slide |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
Dragon Tail |
|
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Flash Cannon |
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
Wild Charge |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Rock Smash |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Cut |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Fly |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Strength |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |