#356 Dusclops
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#356 Almia: R-191
Oblivia (Present): R-149
Oblivia (Past): N-197
Dusclops サマヨール
Samayorou
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Beckon Pokémon
5'03" 67.5 lbs
Evolution Chain
--Lv. 37-->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Ghost Psy Power * 2 Ghost

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Ghost Psy Power * 2 Ghost
Oblivia Past
Field Ability Pkmn Assist
Psy Power Ghost

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Impossible Dark Hill - B1F-B15F - Cannot Be Recruited
Dungeon
Sky
Impossible Dark Hill - B1F-B15F - Cannot Be Recruited
Ranger Shadows of Almia - Oil Field Hideout
Dungeon
Blazing Adventure Squad
- Evolve
Dungeon
Stormy Adventure Squad
- Evolve
Dungeon
Light Adventure Squad
- Evolve
Ranger Guardian Signs Present Mitonga Island - Noir Forest
Offshore Mitonga Island - Submarine - Before Crash
Past Dark Temple - Glowing Roads in the Darkness

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.
Gravity
-1005-
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Bind
478178
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
6Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
9Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
14Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
17Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
22Shadow Sneak
488168
The user extends its shadow and attacks the foe from behind. This move always goes first.
25Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
30Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
33Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
37Shadow Punch
610088
The user throws a punch at the foe from the shadows. The punch lands without fail.
43Mean Look
-10012-
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
51Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
61Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Imprison
-10015-
If the foe knows any move also known by the user, the foe is prevented from using it.
Destiny Bond
-10012-
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pain Split
-10022-
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Grudge
-10012-
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Memento
-10015-
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Faint Attack
610088
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Ominous Wind
47788
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.

<--- #355
Duskull
#357
Tropius
--->

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014