#475 Gallade
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#475 Almia: R-160
Oblivia (Present): R-136
Oblivia (Past): N-195
Gallade エルレイド
Erureido
Ability: Steadfast
Steadfast: Speed raises by one level every time the Pokémon flinches.
Gender Ratio
Male: 100 % Female: 0 %
Classification Type 1 Type 2 Height Weight
Blade Pokémon
5'03" 114.6 lbs
Evolution Chain
--Lv. 20-->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Fighting Cut * 5 Fighting

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Fighting Slash * 4 Fighting
Oblivia Past
Field Ability Pkmn Assist
Slash Fighting

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Sky Rift - B1F-B9F
Dungeon
Sky
Very Hard Sky Fissure - B1F-B9F
Ranger Shadows of Almia - Altru Building (After beating as Boss)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Weird Forest 1-12F
Legendary Mountains 27,29-30,32-34,37-40,43-44,46,49F
Ranger Guardian Signs Present Oblivia Region Sky Fortress - 3F Right Room
Past Dark Temple - Ground-Shaking Dragon Pokémon
Dark Temple - Glowing Roads in the Darkness

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Leaf Blade
14881230
The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Night Slash
13881230
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Teleport
-1007-
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
6Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
10Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
12Teleport
-1007-
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
17Fury Cutter
266128
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
22Slash
14881130
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
25Swords Dance
-1007-
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
31Psycho Cut
10881430
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
36Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
39Feint
588128
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
45False Swipe
40100158
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
50Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
53Close Combat
228078
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08Bulk Up
-10016-
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54False Swipe
40100158
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71Stone Edge
2180730
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75Swords Dance
-1007-
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81X-scissor
1688108
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab
1488148
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Mean Look
-10012-
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Memento
-10015-
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Destiny Bond
-10012-
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Grudge
-10012-
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Shadow Sneak
488168
The user extends its shadow and attacks the foe from behind. This move always goes first.
Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.

<--- #474
Porygon-Z
#476
Probopass
--->

 
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