#475 Gallade
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Gallade Erureido
エルレイド
National: #475
Sinnoh: #170
Male :100%
Female :0%
Ability: Steadfast
Steadfast: Speed raises by one level every time the Pokémon flinches.
Classification Height Weight Capture Rate Base Egg Steps
Blade Pokémon 5'03" 114.6lbs 45 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
35 3 Attack Point(s)
White 0
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Indeterminate
Evolutionary Chain
Flavour Text
Diamond A master of courtesy and swordsmanship, it fights using extending swords on its elbows.
Pearl
Platinum When trying to protect someone, it extends its elbows as if they were swords and fights savagely.
HeartGold Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.
SoulSilver

Location
Game Location
Diamond Evolve from Kirlia
Pearl Evolve from Kirlia
Platinum Evolve Kirlia
HeartGold Evolve Kirlia
SoulSilver Evolve Kirlia
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leaf Blade9010015--
The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Night Slash7010015--
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
6Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
10Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
12Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
17Fury Cutter109520--
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
22Slash7010020--
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
25Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
31Psycho Cut7010020--
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
36Helping Hand----20--
A move that boosts the power of the ally's attack in a Double Battle.
39Feint5010010--
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
45False Swipe4010040--
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
50Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
53Close Combat1201005--
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81 X-scissor 80 100 15 --
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Disable--8020--Details
For several turns, this move prevents the foe from using the move it last used.
Will-o-wisp--7515--Details
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Mean Look----5--Details
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Memento--10010--Details
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Destiny Bond----5--Details
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Grudge----5--Details
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Shadow Sneak4010030--Details
The user extends its shadow and attacks the foe from behind. This move always goes first.
Confuse Ray--10010--Details
The foe is exposed to a sinister ray that triggers confusion.
Encore - HGSS Only--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Growl--10040--
Lv. 1
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Lucky Chant----30--
Lv. 17
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Magical Leaf60--20--
Lv. 22
The user scatters curious leaves that chase the foe. This attack will not miss.
Imprison----10--
Lv. 36
If the foe knows any move also known by the user, the foe is prevented from using it.
Future Sight809015--
Lv. 39
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Charm--10020--
Lv. 45
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Hypnosis--7020--
Lv. 50
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Icy Wind559515100
Tutor
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 68 125 65 65 115 80
Max Stats
Hindering Nature
Lv. 50 128 - 175 117 - 159 63 - 105 63 - 105 108 - 150 76 - 118
Lv. 100 246 - 340 229 - 314 121 - 206 121 - 206 211 - 296 148 - 233
Max Stats
Neutral Nature
Lv. 50 128 - 175 130 - 177 70 - 117 70 - 117 120 - 167 85 - 132
Lv. 100 246 - 340 255 - 349 135 - 229 135 - 229 235 - 329 165 - 259
Max Stats
Beneficial Nature
Lv. 50 128 - 175 143 - 194 77 - 128 77 - 128 132 - 183 93 - 145
Lv. 100 246 - 340 280 - 383 148 - 251 148 - 251 258 - 361 181 - 284

<--- #474
Porygon-Z
#476
Probopass
--->

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014