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#037 Vulpix | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Vulpix |
| Japan: | Rokon ロコン |
| French: | Goupix |
| German: | Vulpix |
| Korean: | 식스테일 |
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| National: | #037 |
| BW Unova: | #--- |
| B2W2 Unova: | #248 |
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| Abilities: Flash Fire - Drought (Hidden Ability) |
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available): Drought: Weather changes to Clear Skies when the Pokémon enters the battle. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Fox Pokémon |
2’00”
0.6m |
21.8lbs
9.9kg |
190 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
1 Speed Point(s)
|
70 |
Level 10 |
| Locations - In-Depth Details |
| Black |
Abundant Shrine | Details |
| White |
Abundant Shrine | Details |
| Black 2 |
Abundant Shrine Hidden Grotto - Abundant Shrine | Details |
| White 2 |
Abundant Shrine Hidden Grotto - Abundant Shrine | Details |
| Dream World |
Pleasant Forest - Over 10,000 Dream Points |
Details |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
It controls balls of fire. As it grows, its six tails split from their tips to make more tails. |
| White |
| Black 2 |
As each tail grows, its fur becomes more lustrous. When held, it feels slightly warm. |
| White 2 |
| Black/White Level Up | |
| — |
Ember |
 |
 |
40 |
100 |
25 |
10 |
| The target is attacked with small flames. It may also leave the target with a burn. |
| 4 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 7 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| 11 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 14 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 17 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 21 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
| If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 24 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 27 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| 31 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 34 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| 37 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| 41 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| 44 |
Inferno |
 |
 |
100 |
50 |
5 |
100 |
| The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 47 |
Grudge |
 |
 |
-- |
-- |
5 |
-- |
| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
| 51 |
Extrasensory |
 |
 |
80 |
100 |
30 |
-- |
| The user attacks with an odd, unseeable power. It may also make the target flinch. |
| 54 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| Black 2/White 2 Level Up | |
| — |
Ember |
 |
 |
40 |
100 |
25 |
10 |
| The target is attacked with small flames. It may also leave the target with a burn. |
| 4 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 7 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| 10 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 12 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 15 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 18 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
| If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 20 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 23 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 26 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 28 |
Hex |
 |
 |
50 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status problems. |
| 31 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| 34 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| 36 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| 39 |
Extrasensory |
 |
 |
80 |
100 |
30 |
-- |
| The user attacks with an odd, unseeable power. It may also make the target flinch. |
| 42 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| 44 |
Grudge |
 |
 |
-- |
-- |
5 |
-- |
| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
| 47 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| 50 |
Inferno |
 |
 |
100 |
50 |
5 |
100 |
| The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| TM & HM Attacks | |
| TM05 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | | TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM35 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | | TM38 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | | TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM43 |
Flame Charge |
 |
 |
50 |
100 |
20 |
-- |
| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM50 |
Overheat |
 |
 |
140 |
90 |
5 |
-- |
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | | TM53 |
Energy Ball |
 |
 |
80 |
100 |
10 |
-- |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | | TM59 |
Incinerate |
 |
 |
30 |
100 |
15 |
-- |
| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | | TM61 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | | TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. | | TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Egg Moves (Details) | | Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
Details |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | | Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
Details |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | | Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | Spite |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | | Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
| For four turns, this move prevents the target from using the move it last used. | | Howl |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user howls loudly to raise its spirit, boosting its Attack stat. | | Heat Wave |
 |
 |
100 |
90 |
10 |
10 |
Details |
| The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | | Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
Details |
| The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | | Extrasensory |
 |
 |
80 |
100 |
30 |
-- |
Details |
| The user attacks with an odd, unseeable power. It may also make the target flinch. | | Power Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | | Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Details |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Hex |
 |
 |
50 |
100 |
10 |
-- |
Details |
| This relentless attack does massive damage to a target affected by status problems. | | Tail Slap |
 |
 |
25 |
85 |
10 |
-- |
Details |
| The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| Black 2/White 2 Move Tutor Attacks | |
| Covet |  |  | 60 | 100 | 40 | -- | | The user endearingly approaches the target, then steals the target's held item. | | Dark Pulse |  |  | 80 | 100 | 15 | -- | | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | | Foul Play |  |  | 95 | 100 | 15 | -- | | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | | Heat Wave |  |  | 100 | 90 | 10 | 10 | | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | | Iron Tail |  |  | 100 | 75 | 15 | -- | | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Pain Split |  |  | -- | -- | 20 | -- | | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | | Role Play |  |  | -- | -- | 10 | -- | | The user mimics the target completely, copying the target's natural Ability. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Spite |  |  | -- | 100 | 10 | -- | | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | | Zen Headbutt |  |  | 80 | 90 | 15 | -- | | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| Special Moves | |
| Dark Pulse |  |  | 80 | 100 | 15 | -- | | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | Dream World |
| Gen III & IV Only Moves (Details) | |
| Endure |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | | Swift |
 |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. | | Headbutt |
 |
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70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | | Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | | Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | | Charm |
 |
 |
-- |
100 |
20 |
-- |
XD Purification |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
38 |
41 |
40 |
50 |
65 |
65 |
Max Stats Hindering Nature |
Lv. 50 |
98 - 145 |
41 - 83 |
40 - 82 |
49 - 91 |
63 - 105 |
63 - 105 |
| Lv. 100 |
186 - 280 |
78 - 162 |
76 - 161 |
94 - 179 |
121 - 206 |
121 - 206 |
Max Stats Neutral Nature |
Lv. 50 |
98 - 145 |
46 - 93 |
45 - 92 |
55 - 102 |
70 - 117 |
70 - 117 |
| Lv. 100 |
186 - 280 |
87 - 181 |
85 - 179 |
105 - 199 |
135 - 229 |
135 - 229 |
Max Stats Beneficial Nature |
Lv. 50 |
98 - 145 |
50 - 102 |
49 - 101 |
60 - 112 |
77 - 128 |
77 - 128 |
| Lv. 100 |
186 - 280 |
95 - 199 |
93 - 196 |
115 - 218 |
148 - 251 |
148 - 251 |
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