#037 Vulpix
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Vulpix
Japan: Rokon
ロコン
French: Goupix
German: Vulpix
Korean: 식스테일
#037
Classification Height Weight Capture Rate
Fox Pokémon 2'00"
0.6m
21.8lbs
9.9kg
190
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
38 Hit Points
41 Attack
40 Defense
65 Special
65 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *1 *1 *1 *2 *1 *1 *0.5 *2 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Trade from Green, Blue or Yellow
Green (Jp.)Blue (Intl.) Route 7, Route 8, Pokémon MansionDetails
Blue (Jp.) Trade from Green or Yellow
Yellow Celadon City Game Corner Prize

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Ember 40 100 25 10
A FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
16 Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
21 Roar -- 100 20 --
A terrifying roar that drives wild Pokémon away. It is useful only in the wild.
28 Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type technique.
35 Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a damaging burn.
42 Fire Spin 15 70 15 --
A FIRE-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 249 38 41 40 65 65
Max Stats Lv. 50 98 - 144 46 - 92 45 - 91 70 - 116 70 - 116
Lv. 100 186 - 279 87 - 180 85 - 178 135 - 228 135 - 228

<--- #036
Clefable
#038
Ninetales
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