#086 Seel
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Seel
Japan: Pauwau
パウワウ
French: Otaria
German: Jurob
Korean: 쥬쥬
National: #086
BW Unova: #---
B2W2 Unova: #265
Male :50%
Female :50%
Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available):
Ice Body: HP is restored when it’s hailing.
Classification Height Weight Capture Rate Base Egg Steps
Sea Lion Pokémon 3’07”
1.1m
198.4lbs
90kg
190 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
115 Level 10
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Water 1
Field
Evolutionary Chain
Locations - In-Depth Details
Black Giant Chasm (Surf)Details
White Giant Chasm (Surf)Details
Black 2 Seaside Cave, Giant ChasmDetails
White 2 Seaside Cave, Giant ChasmDetails
Dream World Sparkling Sea - From 15/11/11 Details
Trainer Locations  Details

Flavor Text
Black A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
White
Black 2 The colder it gets, the betterit feels. It joyfully swims around oceans so cold that they are filled with floating ice.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
3 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
11 Icy Wind 55 95 15 --
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
13 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
17 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
21 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
23 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
27 Aurora Beam 65 100 20 --
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
31 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
33 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
37 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
41 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
43 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
51 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
53 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Lick 20 100 30 30 Details
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Perish Song -- -- 5 -- Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Horn Drill ?? 30 5 -- Details
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
Slam 80 75 20 -- Details
The target is slammed with a long tail, vines, etc., to inflict damage.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Fake Out 40 100 10 -- Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Icicle Spear 25 100 30 -- Details
The user launches sharp icicles at the target. It strikes two to five times in a row.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Iron Tail 100 75 15 -- Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Drill Run809510--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Helping Hand -- -- 20 -- XD Purification
The user assists an ally by boosting the power of its attack.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 45 55 45 70 45
Max Stats
Hindering Nature
Lv. 50 125 - 172 45 - 87 54 - 96 45 - 87 67 - 109 45 - 87
Lv. 100 240 - 334 85 - 170 103 - 188 85 - 170 130 - 215 85 - 170
Max Stats
Neutral Nature
Lv. 50 125 - 172 50 - 97 60 - 107 50 - 97 75 - 122 50 - 97
Lv. 100 240 - 334 95 - 189 115 - 209 95 - 189 145 - 239 95 - 189
Max Stats
Beneficial Nature
Lv. 50 125 - 172 55 - 106 66 - 117 55 - 106 82 - 134 55 - 106
Lv. 100 240 - 334 104 - 207 126 - 229 104 - 207 159 - 262 104 - 207

<--- #085
Dodrio
#087
Dewgong
--->