|
|
 |
#087 Dewgong | |
| Images |
| Normal Sprite |
Shiny Sprite |
 |
 |
|
| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Dewgong |
| Japan: | Jugong ジュゴン |
| French: | Lamantine |
| German: | Jugong |
| Korean: | 쥬레곤 |
|
| National: | #087 |
| BW Unova: | #--- |
| B2W2 Unova: | #266 |
|
|
 |
| Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability) |
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available): Ice Body: HP is restored when it’s hailing. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Sea Lion Pokémon |
5’07”
1.7m |
264.6lbs
120.0kg |
75 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
2 Sp. Defense Point(s)
|
115 |
Level 34 |
| Flavor Text |
| Black |
In snow, the pure white coat covering its body obscures it from predators. |
| White |
| Black 2 |
Its streamlined body has low resistance, and it swims around cold oceans at a speed of eight knots. |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| — |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| — |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
| 3 |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 7 |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| 11 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
| 13 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
| The user compels the target to keep using only the move it last used for three turns. |
| 17 |
Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
| 21 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 23 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
| The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 27 |
Aurora Beam |
 |
 |
65 |
100 |
20 |
-- |
| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| 31 |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 33 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
| If the target's HP is down to about half, this attack will hit with double the power. |
| 34 |
Sheer Cold |
 |
 |
?? |
30 |
5 |
-- |
| The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |
| 39 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 45 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| 49 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 55 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 61 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| 65 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | | TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM46 |
Thief |
 |
 |
40 |
100 |
10 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | | TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | | TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. | | TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. | | TM79 |
Frost Breath |
 |
 |
40 |
90 |
10 |
100 |
| The user blows a cold breath on the target. This attack always results in a critical hit. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
 |
 |
95 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. | | HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | | HM06 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Egg Moves (Details) | | Lick |
 |
 |
20 |
100 |
30 |
30 |
Details |
| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | | Perish Song |
 |
 |
-- |
-- |
5 |
-- |
Details |
| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | | Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
| For four turns, this move prevents the target from using the move it last used. | | Horn Drill |
 |
 |
?? |
30 |
5 |
-- |
Details |
| The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. | | Slam |
 |
 |
80 |
75 |
20 |
-- |
Details |
| The target is slammed with a long tail, vines, etc., to inflict damage. | | Encore |
 |
 |
-- |
100 |
5 |
-- |
Details |
| The user compels the target to keep using only the move it last used for three turns. | | Fake Out |
 |
 |
40 |
100 |
10 |
-- |
Details |
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | | Icicle Spear |
 |
 |
25 |
100 |
30 |
-- |
Details |
| The user launches sharp icicles at the target. It strikes two to five times in a row. | | Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The user attacks with a sinister beam of light. It may also confuse the target. | | Stockpile |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | | Swallow |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | | Spit Up |
 |
 |
?? |
100 |
10 |
-- |
Details |
| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | | Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Details |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. | | Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
Details |
| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
Details |
| While it is asleep, the user randomly uses one of the moves it knows. |
| Black 2/White 2 Move Tutor Attacks | |
| Aqua Tail |  |  | 90 | 90 | 10 | -- | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | Drill Run |  |  | 80 | 95 | 10 | -- | | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | | Icy Wind |  |  | 55 | 95 | 15 | -- | | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | | Iron Tail |  |  | 100 | 75 | 15 | -- | | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Signal Beam |  |  | 75 | 100 | 15 | 10 | | The user attacks with a sinister beam of light. It may also confuse the target. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Pre-Evolution Only Moves | | Water Sport |
 |
 |
-- |
-- |
15 |
-- |
 | Lv. 7 | |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Gen III & IV Only Moves (Details) | |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Avalanche |
 |
 |
60 |
100 |
10 |
-- |
Gen IV TM72 |
| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | | Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | | Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| Traps foes in a violent swirling whirlpool for four to five turns. | | Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | | Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
90 |
70 |
80 |
70 |
95 |
70 |
Max Stats Hindering Nature |
Lv. 50 |
150 - 197 |
67 - 109 |
76 - 118 |
67 - 109 |
90 - 132 |
67 - 109 |
| Lv. 100 |
290 - 384 |
130 - 215 |
148 - 233 |
130 - 215 |
175 - 260 |
130 - 215 |
Max Stats Neutral Nature |
Lv. 50 |
150 - 197 |
75 - 122 |
85 - 132 |
75 - 122 |
100 - 147 |
75 - 122 |
| Lv. 100 |
290 - 384 |
145 - 239 |
165 - 259 |
145 - 239 |
195 - 289 |
145 - 239 |
Max Stats Beneficial Nature |
Lv. 50 |
150 - 197 |
82 - 134 |
93 - 145 |
82 - 134 |
110 - 161 |
82 - 134 |
| Lv. 100 |
290 - 384 |
159 - 262 |
181 - 284 |
159 - 262 |
214 - 317 |
159 - 262 |
|
|