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#120 Staryu | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Staryu |
| Japan: | Hitodeman ヒトデマン |
| French: | Stari |
| German: | Sterndu |
| Korean: | 별가사리 |
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| National: | #120 |
| BW Unova: | #--- |
| B2W2 Unova: | #238 |
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Staryu is Genderless |
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| Abilities: Illuminate - Natural Cure - Analytic (Hidden Ability) |
Illuminate: Raises the likelihood of meeting wild Pokémon.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability (Available): Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Starshape Pokémon |
2’07”
0.8m |
76.1lbs
34.5kg |
225 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,250,000 Points Slow |
70 |
1 Speed Point(s)
|
148 |
Level 10 |
| Flavor Text |
| Black |
If its body is torn, it can grow back if the red core remains. The core flashes at midnight. |
| White |
| Black 2 |
As long as its red core remains, it can regenerate its body instantly, even if torn apart. |
| White 2 |
| Black/White Level Up | |
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Harden |
 |
 |
-- |
-- |
30 |
-- |
| The user stiffens all the muscles in its body to raise its Defense stat. |
| 6 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 10 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 15 |
Recover |
 |
 |
-- |
-- |
10 |
-- |
| Restoring its own cells, the user restores its own HP by half of its max HP. |
| 19 |
Camouflage |
 |
 |
-- |
-- |
20 |
-- |
| The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 24 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| 28 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 33 |
Minimize |
 |
 |
-- |
-- |
20 |
-- |
| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| 37 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| 42 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 46 |
Reflect Type |
 |
 |
-- |
-- |
15 |
-- |
| The user reflects the target's type, making it the same type as the target. |
| 51 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
| The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 55 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 60 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| Black 2/White 2 Level Up | |
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Harden |
 |
 |
-- |
-- |
30 |
-- |
| The user stiffens all the muscles in its body to raise its Defense stat. |
| 6 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 10 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 12 |
Recover |
 |
 |
-- |
-- |
10 |
-- |
| Restoring its own cells, the user restores its own HP by half of its max HP. |
| 15 |
Camouflage |
 |
 |
-- |
-- |
20 |
-- |
| The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 18 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| 22 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 25 |
Minimize |
 |
 |
-- |
-- |
20 |
-- |
| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| 30 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| 33 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 36 |
Brine |
 |
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65 |
100 |
10 |
-- |
| If the target's HP is down to about half, this attack will hit with double the power. |
| 40 |
Reflect Type |
 |
 |
-- |
-- |
15 |
-- |
| The user reflects the target's type, making it the same type as the target. |
| 43 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
| The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 48 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 52 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | | TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM24 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | | TM25 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | | TM27 |
Return |
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 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM29 |
Psychic |
 |
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90 |
100 |
10 |
-- |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | | TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. | | TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | | TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. | | TM74 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | | TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM91 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
-- |
| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | | HM03 |
Surf |
 |
 |
95 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. | | HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | | HM06 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Black 2/White 2 Move Tutor Attacks | |
| Gravity |  |  | -- | -- | 5 | -- | | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | | Icy Wind |  |  | 55 | 95 | 15 | -- | | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | | Magic Coat |  |  | -- | -- | 15 | -- | | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | | Pain Split |  |  | -- | -- | 20 | -- | | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | | Recycle |  |  | -- | -- | 10 | -- | | The user recycles a held item that has been used in battle so it can be used again. | | Signal Beam |  |  | 75 | 100 | 15 | 10 | | The user attacks with a sinister beam of light. It may also confuse the target. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Special Moves | |
| Icy Wind |  |  | 55 | 95 | 15 | -- | | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | Dream World | | Recycle |  |  | -- | -- | 10 | -- | | The user recycles a held item that has been used in battle so it can be used again. | Dream World |
| Gen III & IV Only Moves (Details) | |
| Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Gen IV TM03 |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. | | Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Brine |
 |
 |
65 |
100 |
10 |
-- |
Gen IV TM55 |
| If the target's HP is down to about half, this attack will hit with double the power. | | Endure |
 |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Whirlpool |
 |
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35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| Traps foes in a violent swirling whirlpool for four to five turns. | | Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | | Twister |
 |
 |
40 |
100 |
20 |
-- |
Move Tutor - PtHGSS |
| The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | | Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
30 |
45 |
55 |
70 |
55 |
85 |
Max Stats Hindering Nature |
Lv. 50 |
90 - 137 |
45 - 87 |
54 - 96 |
67 - 109 |
54 - 96 |
81 - 123 |
| Lv. 100 |
170 - 264 |
85 - 170 |
103 - 188 |
130 - 215 |
103 - 188 |
157 - 242 |
Max Stats Neutral Nature |
Lv. 50 |
90 - 137 |
50 - 97 |
60 - 107 |
75 - 122 |
60 - 107 |
90 - 137 |
| Lv. 100 |
170 - 264 |
95 - 189 |
115 - 209 |
145 - 239 |
115 - 209 |
175 - 269 |
Max Stats Beneficial Nature |
Lv. 50 |
90 - 137 |
55 - 106 |
66 - 117 |
82 - 134 |
66 - 117 |
99 - 150 |
| Lv. 100 |
170 - 264 |
104 - 207 |
126 - 229 |
159 - 262 |
126 - 229 |
192 - 295 |
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