#120 Staryu
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Staryu
Japan: Hitodeman
ヒトデマン
French: Stari
German: Sterndu
Korean: 별가사리
National: #120
BW Unova: #---
B2W2 Unova: #238
Staryu is Genderless
Abilities: Illuminate - Natural Cure - Analytic (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability (Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Classification Height Weight Capture Rate Base Egg Steps
Starshape Pokémon 2’07”
0.8m
76.1lbs
34.5kg
225 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,250,000 Points
Slow
70 1 Speed Point(s)
148 Level 10
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Stardust
- 50%

Star Piece
- 5%
Water 3
Evolutionary Chain
Locations - In-Depth Details
Black Route 13 (Surf)Details
White Route 13 (Surf)Details
Black 2 Route 13, Undella Town, Humilau CityDetails
White 2 Route 13, Undella Town, Humilau CityDetails
Dream World Sparkling Sea - Beginning Details
Dream Radar After Capturing Thundurus Details
Trainer Locations  Details

Flavor Text
Black If its body is torn, it can grow back if the red core remains. The core flashes at midnight.
White
Black 2 As long as its red core remains, it can regenerate its body instantly, even if torn apart.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
6 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
15 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
19 Camouflage -- -- 20 --
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
24 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
28 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
33 Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
37 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
42 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
46 Reflect Type -- -- 15 --
The user reflects the target's type, making it the same type as the target.
51 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
55 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
60 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
6 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
12 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
15 Camouflage -- -- 20 --
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
18 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
22 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
25 Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
30 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
33 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
36 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
40 Reflect Type -- -- 15 --
The user reflects the target's type, making it the same type as the target.
43 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
48 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
52 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.Dream World
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Brine 65 100 10 -- Gen IV TM55
If the target's HP is down to about half, this attack will hit with double the power.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Twister 40 100 20 -- Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 30 45 55 70 55 85
Max Stats
Hindering Nature
Lv. 50 90 - 137 45 - 87 54 - 96 67 - 109 54 - 96 81 - 123
Lv. 100 170 - 264 85 - 170 103 - 188 130 - 215 103 - 188 157 - 242
Max Stats
Neutral Nature
Lv. 50 90 - 137 50 - 97 60 - 107 75 - 122 60 - 107 90 - 137
Lv. 100 170 - 264 95 - 189 115 - 209 145 - 239 115 - 209 175 - 269
Max Stats
Beneficial Nature
Lv. 50 90 - 137 55 - 106 66 - 117 82 - 134 66 - 117 99 - 150
Lv. 100 170 - 264 104 - 207 126 - 229 159 - 262 126 - 229 192 - 295

<--- #119
Seaking
#121
Starmie
--->

 
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