#134 Vaporeon
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Vaporeon
Japan: Showers
シャワーズ
French: Aquali
German: Aquana
Korean: 샤미드
National: #134
BW Unova: #---
B2W2 Unova: #092
Male :87.5%
Female :12.5%
Abilities: Water Absorb - Hydration (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Classification Height Weight Capture Rate Base Egg Steps
Bubble Jet Pokémon 3’03”
1.0m
63.9lbs
29.0kg
45 8,960
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 HP Point(s)
93 Level 10
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Evolve Eevee
White 2 Evolve Eevee
Trainer Locations  Details

Flavor Text
Black Its cell composition is similar to water molecules. As a result, it can melt away into water.
White
Black 2 Its cell composition is similar to water molecules. As a result, it can't be seen when it melts away into water.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
8 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
15 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
22 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
29 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
36 Aurora Beam 65 100 20 --
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
43 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
50 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
57 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
64 Acid Armor -- -- 40 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
71 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
78 Muddy Water 95 85 10 --
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
21 Aurora Beam 65 100 20 --
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
25 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
29 Acid Armor -- -- 40 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
33 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
37 Muddy Water 95 85 10 --
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Covet 60 100 40 -- Details
The user endearingly approaches the target, then steals the target's held item.
Detect -- -- 5 -- Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Stored Power 20 100 10 -- Details
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Synchronoise 70 100 15 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Growl -- 100 40 --
Lv. 15
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Baton Pass -- -- 40 --
Lv. 36
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Take Down 90 85 20 --
Lv. 43
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Trump Card ?? -- 5 --
Lv. 57
The fewer PP this move has, the greater its attack power.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Brine 65 100 10 -- Gen IV TM55
If the target's HP is down to about half, this attack will hit with double the power.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 130 65 60 110 95 65
Max Stats
Hindering Nature
Lv. 50 190 - 237 63 - 105 58 - 100 103 - 145 90 - 132 63 - 105
Lv. 100 370 - 464 121 - 206 112 - 197 202 - 287 175 - 260 121 - 206
Max Stats
Neutral Nature
Lv. 50 190 - 237 70 - 117 65 - 112 115 - 162 100 - 147 70 - 117
Lv. 100 370 - 464 135 - 229 125 - 219 225 - 319 195 - 289 135 - 229
Max Stats
Beneficial Nature
Lv. 50 190 - 237 77 - 128 71 - 123 126 - 178 110 - 161 77 - 128
Lv. 100 370 - 464 148 - 251 137 - 240 247 - 350 214 - 317 148 - 251

<--- #133
Eevee
#135
Jolteon
--->

 
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