#200 Misdreavus
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Misdreavus
Japan: Muuma
ムウマ
French: Feuforêve
German: Traunfugil
Korean: 무우마
National: #200
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
Screech Pokémon 2’04”
0.7m
2.2lbs
1.0kg
45 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
800,000 Points
Fast
35 1 Sp. Defense Point(s)
0 Level 10
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Black Trade from White
White Abundant ShrineDetails
Black 2 Trade Required
White 2 Trade Required
Dream World Spooky Manor - Beginning Details
Trainer Locations  Details

Flavor Text
Black A Pokémon that startles people in the middle of the night. It gathers fear as its energy.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
5 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
10 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
14 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
19 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
23 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
28 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
32 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
37 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
41 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
46 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
50 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
55 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Imprison -- -- 10 -- Details
If the opponents know any move also known by the user, the opponents are prevented from using it.
Memento -- 100 10 -- Details
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Sucker Punch 80 100 5 -- Details
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Shadow Sneak 40 100 30 -- Details
The user extends its shadow and attacks the target from behind. This move always goes first.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Ominous Wind 60 100 5 10 Details
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Wonder Room -- -- 10 -- Details
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Inferno100505100
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 60 60 85 85 85
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 58 - 100 81 - 123 81 - 123 81 - 123
Lv. 100 230 - 324 112 - 197 112 - 197 157 - 242 157 - 242 157 - 242
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 65 - 112 90 - 137 90 - 137 90 - 137
Lv. 100 230 - 324 125 - 219 125 - 219 175 - 269 175 - 269 175 - 269
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 71 - 123 99 - 150 99 - 150 99 - 150
Lv. 100 230 - 324 137 - 240 137 - 240 192 - 295 192 - 295 192 - 295

<--- #199
Slowking
#201
Unown
--->

 
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