#232 Donphan
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Donphan
Japan: Donfan
ドンファン
French: Donphan
German: Donphan
Korean: 코리갑
National: #232
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Sturdy - Sand Veil (Hidden Ability)
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Hidden Ability (Available):
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Classification Height Weight Capture Rate Base Egg Steps
Armor Pokémon 3’07”
1.1m
264.6lbs
120kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
1 Defense Point(s)
8 Level 25
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1
Wild Hold Item Egg Groups

Passho Berry
- 5%
Field
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Evolve Phanpy
White 2 Evolve Phanpy
Trainer Locations  Details

Flavor Text
Black It attacks by curling up, then rolling into its foe. It can blow apart a house in one hit.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Fang 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Thunder Fang 65 95 15 10
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
6 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
10 Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
15 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
19 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
24 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
25 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
31 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
39 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
46 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
54 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Focus Energy -- -- 30 -- Details
The user takes a deep breath and focuses so that critical hits land more easily.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Ancientpower 60 100 5 -- Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Snore 40 100 15 -- Details
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Fissure ?? 30 5 -- Details
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Endeavor ?? 100 5 -- Details
An attack move that cuts down the target's HP to equal the user's HP.
Ice Shard 40 100 30 -- Details
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Head Smash 150 80 5 -- Details
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
Mud-slap 20 100 10 -- Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Heavy Slam ?? 100 10 -- Details
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Gunk Shot12070530
The user shoots filthy garbage at the target to attack. It may also poison the target.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Odor Sleuth -- -- 40 --
Lv. 1
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Tackle 50 100 35 --
Lv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Flail ?? 100 15 --
Lv. 6
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Take Down 90 85 20 --
Lv. 10
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Natural Gift ?? 100 15 --
Lv. 19
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Endure -- -- 10 --
Lv. 28
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Charm -- 100 20 --
Lv. 33
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Last Resort 140 100 5 --
Lv. 37
This move can be used only after the user has used all the other moves it knows in the battle.
Double-edge 120 100 15 --
Lv. 42
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
DPPtHGSS
Flail ?? 100 15 --Lv. 1Lv. 1Lv. 1
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 90 120 120 60 60 50
Max Stats
Hindering Nature
Lv. 50 150 - 197 112 - 154 112 - 154 58 - 100 58 - 100 49 - 91
Lv. 100 290 - 384 220 - 305 220 - 305 112 - 197 112 - 197 94 - 179
Max Stats
Neutral Nature
Lv. 50 150 - 197 125 - 172 125 - 172 65 - 112 65 - 112 55 - 102
Lv. 100 290 - 384 245 - 339 245 - 339 125 - 219 125 - 219 105 - 199
Max Stats
Beneficial Nature
Lv. 50 150 - 197 137 - 189 137 - 189 71 - 123 71 - 123 60 - 112
Lv. 100 290 - 384 269 - 372 269 - 372 137 - 240 137 - 240 115 - 218

<--- #231
Phanpy
#233
Porygon2
--->