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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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232
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166
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Donphan
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Donfan
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Ability: Sturdy
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One-Hit KO Moves will not work
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Armor Pokémon
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3'07"
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265.0 lbs
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Evolution Chain
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 --Lv. 25--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Gray
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Flavour Text
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Ruby
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DONPHAN's favorite attack is curling its body into a ball, then charging at its foe while rolling at high speed. Once it starts rolling, this POKéMON can't stop very easily.
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Sapphire
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If DONPHAN were to tackle with its hard body, even a house could be destroyed. Using its massive strength, the POKéMON helps clear rock and mud slides that block mountain trails.
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Emerald
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A DONPHAN is so strong it can easily haul a dump truck. Its hide has toughened to a rock-hard state. An ordinary sort of attack won't even leave a scratch.
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Fire Red
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The longer and bigger its tusks, the higher its rank in its herd. The tusks take a long time to grow.
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Leaf Green
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It has sharp, hard tusks and a rugged hide. Its TACKLE is strong enough to knock down a house.
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Location
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Game
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Rarity
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Location
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Ruby
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Evolve
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Evolve Phanpy
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Sapphire
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Evolve
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Evolve Phanpy
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Emerald
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Evolve
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Evolve Phanpy
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FireRed
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Evolve
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Evolve Phanpy
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LeafGreen
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Evolve
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Evolve Phanpy
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD
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XD
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Evolve
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Evolve Phanpy
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Odor Sleuth | | -- | 100 | 40 | -- | | Negates the foe's efforts to heighten evasiveness. | | — | Horn Attack | | 65 | 100 | 25 | -- | | Jabs the foe with sharp horns. | | — | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 9 | Defense Curl | | -- | -- | 40 | -- | | Curls up to conceal weak spots and raise DEFENSE. | | 17 | Flail | | ?? | 100 | 15 | -- | | Inflicts more damage when the user's HP is down. | | 25 | Fury Attack | | 15 | 85 | 20 | -- | | Jabs the foe 2 to 5 times with sharp horns, etc. | | 33 | Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | 41 | Rapid Spin | | 20 | 100 | 40 | -- | | Spins the body at high speed to strike the foe. | | 49 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Odor Sleuth | | -- | 100 | 40 | -- | | Negates the foe's efforts to heighten evasiveness. | | — | Horn Attack | | 65 | 100 | 25 | -- | | Jabs the foe with sharp horns. | | — | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 9 | Defense Curl | | -- | -- | 40 | -- | | Curls up to conceal weak spots and raise DEFENSE. | | 17 | Flail | | ?? | 100 | 15 | -- | | Inflicts more damage when the user's HP is down. | | 25 | Fury Attack | | 15 | 85 | 20 | -- | | Jabs the foe 2 to 5 times with sharp horns, etc. | | 33 | Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | 41 | Rapid Spin | | 20 | 100 | 40 | -- | | Spins the body at high speed to strike the foe. | | 49 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM05 | Roar | | -- | 100 | 20 | -- | | Makes the foe flee to end the battle. | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM15 | Hyper Beam | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM23 | Iron Tail | | 100 | 75 | 15 | 30 | | Attacks with a rock-hard tail. May lower DEFENSE. | | TM26 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM37 | Sandstorm | | -- | -- | 10 | -- | | Causes a sandstorm that rages for several turns. | | TM39 | Rock Tomb | | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Counter | | ?? | 100 | 20 | -- | | Retaliates any physical hit with double the power. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Rock Slide | | 75 | 90 | 10 | 30 | | Large boulders are hurled. May cause flinching. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Defense Curl | | -- | -- | 40 | -- | | Curls up to conceal weak spots and raise DEFENSE. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Focus Energy | | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Ancientpower | | 60 | 100 | 5 | 10 | | An attack that may raise all stats. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Counter | | ?? | 100 | 20 | -- | | Retaliates any physical hit with double the power. | | Fissure | | ?? | 30 | 5 | -- | | A one-hit KO move that drops the foe in a fissure. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Attack: 1 Point, Defense: 1 Point
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60
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Egg Groups | Lists Of Groups | Group Names | | Ground |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 90 | 120 | 120 | 60 | 60 | 50 | Max Stats Hindering Nature | 384 | 305 | 305 | 197 | 197 | 179 | Max Stats Neutral Nature | 384 | 339 | 339 | 219 | 219 | 199 | Max Stats Beneficial Nature | 384 | 372 | 372 | 240 | 240 | 218 |
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