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#237 Hitmontop | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Hitmontop |
| Japan: | Kaporea カポエラー |
| French: | Kapoera |
| German: | Kapoera |
| Korean: | 카포에라 |
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| National: | #237 |
| BW Unova: | #--- |
| B2W2 Unova: | #--- |
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| Abilities: Intimidate - Technician - Steadfast (Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Technician: Moves with a base power of 60 or less raise to 1.5 times.
Hidden Ability (Available): Steadfast: Speed raises by one level every time the Pokémon flinches. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Handstand Pokémon |
4’07”
1.4m |
105.8lbs
48.0kg |
45 |
6,400 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
2 Sp. Defense Point(s)
|
80 |
Level 20 |
| Locations |
| Black |
Evolve Tyrogue |
| White |
Evolve Tyrogue |
| Black 2 |
Trade Required |
| White 2 |
Trade Required |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
It fights while spinning like a top. The centrifugal force boosts its destructive power by ten. |
| White |
| Black 2 |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| — |
Rolling Kick |
 |
 |
60 |
85 |
15 |
-- |
| The user lashes out with a quick, spinning kick. It may also make the target flinch. |
| 6 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| 10 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 15 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 19 |
Triple Kick |
 |
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10 |
90 |
10 |
-- |
| A consecutive three-kick attack that becomes more powerful with each successive hit. |
| 24 |
Rapid Spin |
 |
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20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 28 |
Counter |
 |
 |
?? |
100 |
20 |
-- |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| 33 |
Feint |
 |
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30 |
100 |
10 |
-- |
| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| 37 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 42 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| 46 |
Wide Guard |
 |
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-- |
-- |
10 |
-- |
| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 46 |
Quick Guard |
 |
 |
-- |
-- |
15 |
-- |
| The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
| 51 |
Detect |
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 |
-- |
-- |
5 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 55 |
Close Combat |
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120 |
100 |
5 |
-- |
| The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 60 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
| An attack move that cuts down the target's HP to equal the user's HP. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM08 |
Bulk Up |
 |
 |
-- |
-- |
20 |
-- |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM17 |
Protect |
 |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM37 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | | TM40 |
Aerial Ace |
 |
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60 |
-- |
20 |
-- |
| The user confounds the target with speed, then slashes. The attack lands without fail. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
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 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM46 |
Thief |
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40 |
100 |
10 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | | TM47 |
Low Sweep |
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60 |
100 |
20 |
-- |
| The user attacks the target's legs swiftly, reducing the target's Speed stat. | | TM48 |
Round |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM67 |
Retaliate |
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70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | | TM71 |
Stone Edge |
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100 |
80 |
5 |
-- |
| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | | TM74 |
Gyro Ball |
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 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | | TM78 |
Bulldoze |
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60 |
100 |
20 |
-- |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | | TM80 |
Rock Slide |
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75 |
90 |
10 |
-- |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | | TM83 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. | | TM87 |
Swagger |
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 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
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 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM94 |
Rock Smash |
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40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | | HM04 |
Strength |
 |
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80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) | | Rapid Spin |
 |
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20 |
100 |
40 |
-- |
Details |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | | Hi Jump Kick |
 |
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130 |
90 |
10 |
-- |
Details |
| The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | | Mach Punch |
 |
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40 |
100 |
30 |
-- |
Details |
| The user throws a punch at blinding speed. It is certain to strike first. | | Mind Reader |
 |
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-- |
-- |
5 |
-- |
Details |
| The user senses the target's movements with its mind to ensure its next attack does not miss the target. | | Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user assists an ally by boosting the power of its attack. | | Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | | Vacuum Wave |
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40 |
100 |
30 |
-- |
Details |
| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | | Bullet Punch |
 |
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40 |
100 |
30 |
-- |
Details |
| The user strikes the target with tough punches as fast as bullets. This move always goes first. | | Endure |
 |
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-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Pursuit |
 |
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40 |
100 |
20 |
-- |
Details |
| An attack move that inflicts double damage if used on a target that is switching out of battle. | | Feint |
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30 |
100 |
10 |
-- |
Details |
| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| Black 2/White 2 Move Tutor Attacks | |
| Covet |  |  | 60 | 100 | 40 | -- | | The user endearingly approaches the target, then steals the target's held item. | | Drill Run |  |  | 80 | 95 | 10 | -- | | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | | Endeavor |  |  | ?? | 100 | 5 | -- | | An attack move that cuts down the target's HP to equal the user's HP. | | Helping Hand |  |  | -- | -- | 20 | -- | | The user assists an ally by boosting the power of its attack. | | Low Kick |  |  | ?? | 100 | 20 | -- | | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | | Role Play |  |  | -- | -- | 10 | -- | | The user mimics the target completely, copying the target's natural Ability. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Pre-Evolution Only Moves | | Tackle |
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50 |
100 |
35 |
-- |
 | Lv. 1 | |
| A physical attack in which the user charges and slams into the target with its whole body. | | Helping Hand |
 |
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-- |
-- |
20 |
-- |
 | Lv. 1 | |
| The user assists an ally by boosting the power of its attack. | | Fake Out |
 |
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40 |
100 |
10 |
-- |
 | Lv. 1 | |
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | | Foresight |
 |
 |
-- |
-- |
40 |
-- |
 | Lv. 1 | |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Gen III & IV Only Moves (Details) | |
| Secret Power |
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70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | | Natural Gift |
 |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Sucker Punch |
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80 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
| This move enables the user to attack first. It fails if the target is not readying an attack, however. | | Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. | | Mud-slap |
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20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. | | Rollout |
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30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | | Twister |
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40 |
100 |
20 |
-- |
Move Tutor - PtHGSS |
| The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | | Headbutt |
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70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | | Mega Kick |
 |
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120 |
75 |
5 |
-- |
Move Tutor - FRLG |
| The target is attacked by a kick launched with muscle-packed power. | | Body Slam |
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85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | | Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Seismic Toss |
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?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | | Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
50 |
95 |
95 |
35 |
110 |
70 |
Max Stats Hindering Nature |
Lv. 50 |
110 - 157 |
90 - 132 |
90 - 132 |
36 - 78 |
103 - 145 |
67 - 109 |
| Lv. 100 |
210 - 304 |
175 - 260 |
175 - 260 |
67 - 152 |
202 - 287 |
130 - 215 |
Max Stats Neutral Nature |
Lv. 50 |
110 - 157 |
100 - 147 |
100 - 147 |
40 - 87 |
115 - 162 |
75 - 122 |
| Lv. 100 |
210 - 304 |
195 - 289 |
195 - 289 |
75 - 169 |
225 - 319 |
145 - 239 |
Max Stats Beneficial Nature |
Lv. 50 |
110 - 157 |
110 - 161 |
110 - 161 |
44 - 95 |
126 - 178 |
82 - 134 |
| Lv. 100 |
210 - 304 |
214 - 317 |
214 - 317 |
82 - 185 |
247 - 350 |
159 - 262 |
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