#292 Shedinja
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Shedinja
Japan: Nukenin
ヌケニン
French: Munja
German: Ninjatom
Korean: 껍질몬
National: #292
BW Unova: #---
B2W2 Unova: #---
Shedinja is Genderless
Abilities: Wonder Guard
Wonder Guard: The Pokémon is only harmed by Super Effective damage, weather effects and condition effects.
Classification Height Weight Capture Rate Base Egg Steps
Shed Pokémon 2’07”
0.8m
2.6lbs
1.2kg
45 3,840
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
600,000 Points
Erratic
70 2 HP Point(s)
25 Level 20
Damage Taken
*0 *2 *1 *1 *0.5 *1 *0 *0.5 *0.5 *2 *1 *0.5 *2 *2 *1 *2 *1
Wild Hold Item Egg Groups
Mineral
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Trade Required
White 2 Trade Required

Flavor Text
Black A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
5 Leech Life 20 100 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
9 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
14 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
19 Mind Reader -- -- 5 --
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
25 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
31 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
38 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
45 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
52 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
59 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM76 Struggle Bug 30 100 20 --
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Faint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Gust 40 100 35 -- Details
A gust of wind is whipped up by wings and launched at the target to inflict damage.
Silver Wind 60 100 5 -- Details
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Bug Buzz 90 100 10 -- Details
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Bug Bite 60 100 20 -- Details
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Final Gambit ?? 100 5 -- Details
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
False Swipe 40 100 40 --
Lv. 25
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Mud-slap 20 100 10 --
Lv. 31
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Metal Claw 50 95 35 --
Lv. 38
The target is raked with steel claws. It may also raise the user's Attack stat.
Dig 80 100 10 --
Lv. 45
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
String Shot -- 95 40 -- Move Tutor - HGSS
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 1 90 45 30 30 40
Max Stats
Hindering Nature
Lv. 50 1 - 1 85 - 127 45 - 87 31 - 73 31 - 73 40 - 82
Lv. 100 1 - 1 166 - 251 85 - 170 58 - 143 58 - 143 76 - 161
Max Stats
Neutral Nature
Lv. 50 1 - 1 95 - 142 50 - 97 35 - 82 35 - 82 45 - 92
Lv. 100 1 - 1 185 - 279 95 - 189 65 - 159 65 - 159 85 - 179
Max Stats
Beneficial Nature
Lv. 50 1 - 1 104 - 156 55 - 106 38 - 90 38 - 90 49 - 101
Lv. 100 1 - 1 203 - 306 104 - 207 71 - 174 71 - 174 93 - 196

<--- #291
Ninjask
#293
Whismur
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