#312 Minun
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Minun
Japan: Minun
マイナン
French: Négapi
German: Minun
Korean: 마이농
National: #312
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Minus
Minus: When battling with Plus or Minus, Special Attack becomes 1.5 times greater.
Classification Height Weight Capture Rate Base Egg Steps
Cheering Pokémon 1’04”
0.4m
9.3lbs
4.2kg
200 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
0 Level 10
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Fairy
Evolutionary Chain
Locations - In-Depth Details
Black Trade from White
White Route 6 (Swarm)Details
Black 2 Trade Required
White 2 Route 6 (Swarm)Details
Dream World Dream Park - Beginning Details
Trainer Locations  Details

Flavor Text
Black It cheers on friends. If its friends are losing, its body lets off more and more sparks.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
3 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
7 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
15 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
17 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
21 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
24 Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
29 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
31 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
35 Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
38 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
42 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
44 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
48 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
51 Trump Card ?? -- 5 --
The fewer PP this move has, the greater its attack power.
56 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
63 Entrainment -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Sing -- 55 15 -- Details
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sweet Kiss -- 75 10 -- Details
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Discharge 80 100 15 30 Details
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Lucky Chant -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 40 50 75 85 95
Max Stats
Hindering Nature
Lv. 50 120 - 167 40 - 82 49 - 91 72 - 114 81 - 123 90 - 132
Lv. 100 230 - 324 76 - 161 94 - 179 139 - 224 157 - 242 175 - 260
Max Stats
Neutral Nature
Lv. 50 120 - 167 45 - 92 55 - 102 80 - 127 90 - 137 100 - 147
Lv. 100 230 - 324 85 - 179 105 - 199 155 - 249 175 - 269 195 - 289
Max Stats
Beneficial Nature
Lv. 50 120 - 167 49 - 101 60 - 112 88 - 139 99 - 150 110 - 161
Lv. 100 230 - 324 93 - 196 115 - 218 170 - 273 192 - 295 214 - 317

<--- #311
Plusle
#313
Volbeat
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