#312 Minun
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Minun Minun
マイナン
National: #312
Male :50%
Female :50%
Ability: Minus
Minus: When battling with Plus or Minus, Special Attack becomes 1.5 times greater.
Classification Height Weight Capture Rate Base Egg Steps
Cheering Pokémon 1'04" 9.3lbs 200 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Yellow 0
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Fairy
Evolutionary Chain
Flavour Text
Diamond It cheers on friends. If its friends are losing, its body lets off more and more sparks.
Pearl
Platinum
HeartGold Exposure to electricity from MINUN and PLUSLE promotes blood circulation and relaxes muscles.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Route 110
Sapphire Route 110
Emerald Route 110
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Trophy Garden Details
Pearl Trophy Garden Details
Platinum Trophy Garden (Daily Pokémon) Details
HeartGold Route 1, Route 2, Route 3, Route 4, Route 5, Route 7, Route 8, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 29, Route 33, Route 37, Route 36, Route 37, Route 38, Route 39, Route 46, Route 48, National Park Details
SoulSilver Route 1, Route 2, Route 3, Route 4, Route 5, Route 7, Route 8, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 29, Route 33, Route 37, Route 36, Route 37, Route 38, Route 39, Route 46, Route 48, National Park Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
3Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
7Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
10Helping Hand----20--
A move that boosts the power of the ally's attack in a Double Battle.
15Spark651002030
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
17Encore--1005--
The user compels the foe to keep using only the move it last used for three to seven turns.
21Charm--10020--
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
24Copycat----20--
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
29Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
31Fake Tears--10020--
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
35Charge----20--
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
38Thunder120701030
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
42Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
44Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
48Trump Card??--5--
The fewer PP this move has, the more power it has for attack.
51Nasty Plot----20--
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wish----10--Details
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Sing--5515--Details
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sweet Kiss--7510--Details
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Discharge - HGSS Only801001530Details
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 40 50 75 85 95
Max Stats
Hindering Nature
Lv. 50 120 - 167 40 - 82 49 - 91 72 - 114 81 - 123 90 - 132
Lv. 100 230 - 324 76 - 161 94 - 179 139 - 224 157 - 242 175 - 260
Max Stats
Neutral Nature
Lv. 50 120 - 167 45 - 92 55 - 102 80 - 127 90 - 137 100 - 147
Lv. 100 230 - 324 85 - 179 105 - 199 155 - 249 175 - 269 195 - 289
Max Stats
Beneficial Nature
Lv. 50 120 - 167 49 - 101 60 - 112 88 - 139 99 - 150 110 - 161
Lv. 100 230 - 324 93 - 196 115 - 218 170 - 273 192 - 295 214 - 317

<--- #311
Plusle
#313
Volbeat
--->

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014