#448 Lucario
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Lucario
Japan: Rukario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
National: #448
BW Unova: #---
B2W2 Unova: #034
Male :87.5%
Female :12.5%
Abilities: Steadfast - Inner Focus - Justified (Hidden Ability)
Steadfast: Speed raises by one level every time the Pokémon flinches.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Classification Height Weight Capture Rate Base Egg Steps
Aura Pokémon 3’11”
1.2m
119.0lbs
54.0kg
45 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
1 Sp. Attack Point(s)
154 Level 10
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *1 *1 *0.25 *0.25 *0.5 *0.5 *0.25 *0.5
Wild Hold Item Egg Groups
Field
Human-like
Evolutionary Chain
Locations
Black Evolve Riolu
White Evolve Riolu
Black 2 Evolve Riolu
White 2 Evolve Riolu
Trainer Locations  Details

Flavor Text
Black A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.
White
Black 2 By reading the auras of all things, it can tell how others are feeling from over half a mile away.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse 80 100 15 --
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
6 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Force Palm 60 100 10 30
The target is attacked with a shock wave. It may also leave the target with paralysis.
15 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
19 Bone Rush 25 90 10 --
The user strikes the target with a hard bone two to five times in a row.
24 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
29 Me First ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
33 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
37 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
42 Heal Pulse -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
47 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
51 Aura Sphere 90 -- 20 --
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
55 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
60 Dragon Pulse 90 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
65 Extremespeed 80 100 5 --
The user charges the target at blinding speed. This attack always goes before any other move.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse 80 100 15 --
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
6 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
15 Force Palm 60 100 10 30
The target is attacked with a shock wave. It may also leave the target with paralysis.
19 Me First ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
24 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
29 Bone Rush 25 90 10 --
The user strikes the target with a hard bone two to five times in a row.
33 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
37 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
42 Heal Pulse -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
47 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
51 Aura Sphere 90 -- 20 --
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
55 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
60 Dragon Pulse 90 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
65 Extremespeed 80 100 5 --
The user charges the target at blinding speed. This attack always goes before any other move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Cross Chop 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect -- -- 5 -- Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bite 60 100 25 -- Details
The target is bitten with viciously sharp fangs. It may make the target flinch.
Mind Reader -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Sky Uppercut 85 90 15 -- Details
The user attacks the target with an uppercut thrown skyward with force.
Hi Jump Kick 130 90 10 -- Details
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Vacuum Wave 40 100 30 -- Details
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Crunch 80 100 15 -- Details
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Low Kick ?? 100 20 -- Details
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Iron Defense -- -- 15 -- Details
The user hardens its body's surface like iron, sharply raising its Defense stat.
Blaze Kick 85 90 10 10 Details
The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
Bullet Punch 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Follow Me -- -- 20 -- Details
The user draws attention to itself, making all targets take aim only at the user.
Circle Throw 60 90 10 -- Details
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dragon Pulse9010010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Endure -- -- 10 --
Lv. 1
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Reversal ?? 100 15 --
Lv. 19
An all-out attack that becomes more powerful the less HP the user has.
Screech -- 85 40 --
Lv. 24
An earsplitting screech harshly reduces the target's Defense stat.
Copycat -- -- 20 --
Lv. 29
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Nasty Plot -- -- 20 --
Lv. 47
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Final Gambit ?? 100 5 --
Lv. 55
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 110 70 115 70 90
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 67 - 109 108 - 150 67 - 109 85 - 127
Lv. 100 250 - 344 202 - 287 130 - 215 211 - 296 130 - 215 166 - 251
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 75 - 122 120 - 167 75 - 122 95 - 142
Lv. 100 250 - 344 225 - 319 145 - 239 235 - 329 145 - 239 185 - 279
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 82 - 134 132 - 183 82 - 134 104 - 156
Lv. 100 250 - 344 247 - 350 159 - 262 258 - 361 159 - 262 203 - 306

<--- #447
Riolu
#449
Hippopotas
--->

 
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