#548 Petilil
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Petilil
Japan: Churine
チュリネ
French: Chlorobule
German: Lilminip
Korean: 치릴리
National: #548
BW Unova: #54
B2W2 Unova: #084
Male :0%
Female :100%
Abilities: Chlorophyll - Own Tempo - Leaf Guard (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Classification Height Weight Capture Rate Base Egg Steps
Bulb Pokémon 1’08”
0.5m
14.6lbs
6.6kg
190 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
102
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
Grass
Evolutionary Chain
Locations - In-Depth Details
Black Trade from White
White Pinwheel Forest, Abundant Shrine, Lostlorn ForestDetails
Black 2 Trade Required
White 2 Castelia City, Pinwheel Forest, Lostlorn Forest, Abundant Shrine, Victory RoadDetails
Dream World Pleasant Forest - Beginning (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.
White Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.
Black 2 The leaves on its head grow right back even if they fall out. These bitter leaves refresh those who eat them.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
4 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
8 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
10 Sleep Powder -- 75 15 --
The user scatters a big cloud of sleep-inducing dust around the target.
13 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
17 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
19 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
22 Stun Spore -- 75 30 --
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
26 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
28 Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status problems affecting the user's party.
31 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
35 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
37 Entrainment -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
40 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
44 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
46 Leaf Storm 140 90 5 --
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Ingrain -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Grasswhistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Sweet Scent -- 100 20 -- Details
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Healing Wish -- -- 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 35 50 70 50 30
Max Stats
Hindering Nature
Lv. 50 105 - 152 36 - 78 49 - 91 67 - 109 49 - 91 31 - 73
Lv. 100 200 - 294 67 - 152 94 - 179 130 - 215 94 - 179 58 - 143
Max Stats
Neutral Nature
Lv. 50 105 - 152 40 - 87 55 - 102 75 - 122 55 - 102 35 - 82
Lv. 100 200 - 294 75 - 169 105 - 199 145 - 239 105 - 199 65 - 159
Max Stats
Beneficial Nature
Lv. 50 105 - 152 44 - 95 60 - 112 82 - 134 60 - 112 38 - 90
Lv. 100 200 - 294 82 - 185 115 - 218 159 - 262 115 - 218 71 - 174

<--- #547
Whimsicott
#549
Lilligant
--->

 
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