#549 Lilligant
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Lilligant
Japan: Doredia
ドレディア
French: Fragilady
German: Dressella
Korean: 드레디어
National: #549
BW Unova: #55
B2W2 Unova: #085
Male :0%
Female :100%
Abilities: Chlorophyll - Own Tempo - Leaf Guard (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Classification Height Weight Capture Rate Base Egg Steps
Flowering Pokémon 3’07”
1.1m
35.9lbs
16.3kg
75 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
102
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
Grass
Evolutionary Chain
Locations - In-Depth Details
Black Trade from White
White Pinwheel Forest, Abundant Shrine, Lostlorn ForestDetails
Black 2 Trade Required
White 2 Castelia City, Pinwheel Forest, Lostlorn Forest, Abundant Shrine, Victory RoadDetails
Trainer Locations  Details

Flavor Text
Black Even veteran Trainers face a challenge in getting its beautiful flower to bloom. This Pokémon is popular with celebrities.
White The fragrance of the garland on its head has a relaxing effect. It withers if a Trainer does not take good care of it.
Black 2 The fragrance of the garland on its head has a relaxing effect, but taking care of it is very difficult.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
10 Teeter Dance -- 100 20 --
The user performs a wobbly dance that confuses the Pokémon around it.
28 Quiver Dance -- -- 20 --
The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
46 Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Ingrain -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Grasswhistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Sweet Scent -- 100 20 -- Details
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Healing Wish -- -- 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Absorb 20 100 25 --
Lv. 1
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Sleep Powder -- 75 15 --
Lv. 10
The user scatters a big cloud of sleep-inducing dust around the target.
Magical Leaf 60 -- 20 --
Lv. 19
The user scatters curious leaves that chase the target. This attack will not miss.
Stun Spore -- 75 30 --
Lv. 22
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
Giga Drain 75 100 10 --
Lv. 26
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Aromatherapy -- -- 5 --
Lv. 28
The user releases a soothing scent that heals all status problems affecting the user's party.
Helping Hand -- -- 20 --
Lv. 31
The user assists an ally by boosting the power of its attack.
Energy Ball 80 100 10 --
Lv. 35
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Entrainment -- 100 15 --
Lv. 37
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Sunny Day -- -- 5 --
Lv. 40
The user intensifies the sun for five turns, powering up Fire-type moves.
After You -- -- 15 --
Lv. 44
The user helps the target and makes it use its move right after the user.
Leaf Storm 140 90 5 --
Lv. 46
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 60 75 110 75 90
Max Stats
Hindering Nature
Lv. 50 130 - 177 58 - 100 72 - 114 103 - 145 72 - 114 85 - 127
Lv. 100 250 - 344 112 - 197 139 - 224 202 - 287 139 - 224 166 - 251
Max Stats
Neutral Nature
Lv. 50 130 - 177 65 - 112 80 - 127 115 - 162 80 - 127 95 - 142
Lv. 100 250 - 344 125 - 219 155 - 249 225 - 319 155 - 249 185 - 279
Max Stats
Beneficial Nature
Lv. 50 130 - 177 71 - 123 88 - 139 126 - 178 88 - 139 104 - 156
Lv. 100 250 - 344 137 - 240 170 - 273 247 - 350 170 - 273 203 - 306

<--- #548
Petilil
#550
Basculin
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