#577 Solosis
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Solosis
Japan: Yuniran
ユニラン
French: Nucléos
German: Monozyto
Korean: 유니란
National: #577
BW Unova: #83
B2W2 Unova: #139
Male :50%
Female :50%
Abilities: Overcoat - Magic Guard - Regenerator (Hidden Ability)
Overcoat: It will not take damage from weather effects.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Classification Height Weight Capture Rate Base Egg Steps
Cell Pokémon 1’00”
0.3m
2.2lbs
1.0kg
200 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
144
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
Pokémon Black & White
No Hold Item
Pokémon Black 2 & White 2

Persim Berry
- 50%
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Black Trade from White
White Route 5, 16Details
Black 2 Trade Required
White 2 Route 5, 16, Strange HouseDetails
Trainer Locations  Details

Flavor Text
Black They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
White Because their bodies are enveloped in a special liquid, they can survive in any environment.
Black 2 Because their obdies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
3 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
7 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
10 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
14 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
19 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
24 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
25 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
31 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
33 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
37 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
40 Skill Swap -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
46 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
48 Wonder Room -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Night Shade ?? 100 15 -- Details
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Acid Armor -- -- 40 -- Details
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Trick -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.
Imprison -- -- 10 -- Details
If the opponents know any move also known by the user, the opponents are prevented from using it.
Secret Power 70 100 20 30 Details
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 30 40 105 50 20
Max Stats
Hindering Nature
Lv. 50 105 - 152 31 - 73 40 - 82 99 - 141 49 - 91 22 - 64
Lv. 100 200 - 294 58 - 143 76 - 161 193 - 278 94 - 179 40 - 125
Max Stats
Neutral Nature
Lv. 50 105 - 152 35 - 82 45 - 92 110 - 157 55 - 102 25 - 72
Lv. 100 200 - 294 65 - 159 85 - 179 215 - 309 105 - 199 45 - 139
Max Stats
Beneficial Nature
Lv. 50 105 - 152 38 - 90 49 - 101 121 - 172 60 - 112 27 - 79
Lv. 100 200 - 294 71 - 174 93 - 196 236 - 339 115 - 218 49 - 152

<--- #576
Gothitelle
#578
Duosion
--->

 
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