#579 Reuniclus
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Reuniclus
Japan: Rankurusu
ランクルス
French: Symbios
German: Zytomega
Korean: 란쿨루스
National: #579
BW Unova: #85
B2W2 Unova: #141
Male :50%
Female :50%
Abilities: Overcoat - Magic Guard - Regenerator (Hidden Ability)
Overcoat: It will not take damage from weather effects.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Classification Height Weight Capture Rate Base Egg Steps
Multiplying Pokémon 3’03”
1m
44.3lbs
20.1kg
50 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
144
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
Pokémon Black & White
No Hold Item
Pokémon Black 2 & White 2

Persim Berry
- 50%
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Black Trade from White
White Route 9Details
Black 2 Trade Required
White 2 Route 9Details
Trainer Locations  Details

Flavor Text
Black When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.
White These remarkably intelligent Pokémon fight by controlling arms that can grip with rock-crushing power.
Black 2 They use psychic power to control their arms, which are made of a special liquid. They can crush boulders physically.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
3 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
7 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
10 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
14 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
19 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
24 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
25 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
31 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
34 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
39 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Dizzy Punch 70 100 10 20
The target is hit with rhythmically launched punches that may also leave it confused.
45 Skill Swap -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
54 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
59 Wonder Room -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Night Shade ?? 100 15 -- Details
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Acid Armor -- -- 40 -- Details
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Trick -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.
Imprison -- -- 10 -- Details
If the opponents know any move also known by the user, the opponents are prevented from using it.
Secret Power 70 100 20 30 Details
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 110 65 75 125 85 30
Max Stats
Hindering Nature
Lv. 50 170 - 217 63 - 105 72 - 114 117 - 159 81 - 123 31 - 73
Lv. 100 330 - 424 121 - 206 139 - 224 229 - 314 157 - 242 58 - 143
Max Stats
Neutral Nature
Lv. 50 170 - 217 70 - 117 80 - 127 130 - 177 90 - 137 35 - 82
Lv. 100 330 - 424 135 - 229 155 - 249 255 - 349 175 - 269 65 - 159
Max Stats
Beneficial Nature
Lv. 50 170 - 217 77 - 128 88 - 139 143 - 194 99 - 150 38 - 90
Lv. 100 330 - 424 148 - 251 170 - 273 280 - 383 192 - 295 71 - 174

<--- #578
Duosion
#580
Ducklett
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