#618 Stunfisk
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Stunfisk
Japan: Maggyo
マッギョ
French: Limonde
German: Flunschlik
Korean: 메더
National: #618
BW Unova: #124
B2W2 Unova: #231
Male :50%
Female :50%
Abilities: Static - Limber - Sand Veil (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Limber: The Pokémon cannot be under the PARALYZE condition while having this ability.
Hidden Ability (Available):
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Classification Height Weight Capture Rate Base Egg Steps
Trap Pokémon 2’04”
0.7m
24.3lbs
11.0kg
75 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 2 HP Point(s)
8
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *2 *0.5 *1 *1 *0.5 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Soft Sand
- 5%
Water 1
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Black Route 8, Icirrus City (Grass - Spring, Summer Autumn) Route 8, Icirrus City (Surf/Fish)Details
White Route 8, Icirrus City (Grass - Spring, Summer Autumn) Route 8, Icirrus City (Surf/Fish)Details
Black 2 Route 8, Icirrus City, Moor of IccirusDetails
White 2 Route 8, Icirrus City, Moor of IccirusDetails
Dream World Sparkling Sea - Beginning (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.
White It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.
Black 2 When its opponent can't be paralyzed, it contorts itself with undexpected speed and flops away.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
5 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
9 Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
13 Mud Shot 55 95 15 --
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
17 Camouflage -- -- 20 --
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
21 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
25 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
30 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
35 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
40 Muddy Water 95 85 10 --
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
45 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
50 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
55 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
61 Fissure ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Shock Wave 60 -- 20 -- Details
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Earth Power 90 100 10 -- Details
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Spark 65 100 20 30 Details
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Pain Split -- -- 20 -- Details
The user adds its HP to the target's HP, then equally shares the combined HP with the target.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Electroweb559515--
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 109 66 84 81 99 32
Max Stats
Hindering Nature
Lv. 50 169 - 216 63 - 106 80 - 122 77 - 119 93 - 135 33 - 75
Lv. 100 328 - 422 123 - 207 155 - 240 150 - 234 182 - 267 62 - 146
Max Stats
Neutral Nature
Lv. 50 169 - 216 71 - 118 89 - 136 86 - 133 104 - 151 37 - 84
Lv. 100 328 - 422 137 - 231 173 - 267 167 - 261 203 - 297 69 - 163
Max Stats
Beneficial Nature
Lv. 50 169 - 216 78 - 129 97 - 149 94 - 146 114 - 166 40 - 92
Lv. 100 328 - 422 150 - 254 190 - 293 183 - 287 223 - 326 75 - 179

<--- #617
Accelgor
#619
Mienfoo
--->

 
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