#648 Meloetta
General Location Attacks Stats Egg Moves
Gen IX Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Aria Forme Pirouette Forme
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Meloetta
Japan: Meloetta
メロエッタ
French: Meloetta
German: Meloetta
Korean: 메로엣타
National: #648
BW Unova: #154
B2W2 Unova: #299
Meloetta is Genderless
Aria Forme
Pirouette Forme
Abilities: Serene Grace
Serene Grace: The chances of a move having an effect doubles.
Classification Height Weight Capture Rate Base Egg Steps
Melody Pokémon 2’00”
0.6m
14.3lbs
6.5kg
3 30,720
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,250,000 Points
Slow
100 Aria Forme
1 Speed Point(s)
1 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Pirouette Forme
1 Attack Point(s)
1 Defense Point(s)
1 Speed Point(s)
0
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *2 *1 *0 *1 *2 *1
Damage Taken Pirouette Forme
*1 *1 *1 *1 *1 *1 *2 *1 *1 *2 *2 *0.5 *0.5 *0 *1 *0.5 *1
Wild Hold Item Egg Groups

Star Piece
- 100%
Meloetta cannot breed
Evolutionary Chain
Alternate Forms
Aria FormePirouette Forme
Meloetta's form can change once you have taught it the Relic Song move in Castelia City.
It changes to Pirouette Forme whenever you use the move in battle and only lasts until Meloetta is switched out.
Locations
Black Event
White Event
Black 2 Trade Required
White 2 Trade Required

Flavor Text
Black Its melodies are sung with a special vocalization method that can control the feelings of those who hear it.
White Many famous songs have been inspired by the melodies that Meloetta plays.
Black 2 The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
6 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
11 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
16 Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
21 Teeter Dance -- 100 20 --
The user performs a wobbly dance that confuses the Pokémon around it.
26 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
31 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
36 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
43 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
50 Wake-up Slap 60 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
57 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
64 Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
71 Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
78 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
85 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Black/White Level Up - Pirouette Forme
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
6 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
11 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
16 Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
21 Teeter Dance -- 100 20 --
The user performs a wobbly dance that confuses the Pokémon around it.
26 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
31 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
36 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
43 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
50 Wake-up Slap 60 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
57 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
64 Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
71 Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
78 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
85 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Relic Song751001010
The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 77 77 128 128 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 73 - 116 73 - 116 119 - 162 119 - 162 85 - 127
Lv. 100 310 - 404 143 - 227 143 - 227 234 - 319 234 - 319 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 82 - 129 82 - 129 133 - 180 133 - 180 95 - 142
Lv. 100 310 - 404 159 - 253 159 - 253 261 - 355 261 - 355 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 90 - 141 90 - 141 146 - 198 146 - 198 104 - 156
Lv. 100 310 - 404 174 - 278 174 - 278 287 - 390 287 - 390 203 - 306
Stats - Pirouette Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 128 90 77 77 128
Max Stats
Hindering Nature
Lv. 50 160 - 207 119 - 162 85 - 127 73 - 116 73 - 116 119 - 162
Lv. 100 310 - 404 234 - 319 166 - 251 143 - 227 143 - 227 234 - 319
Max Stats
Neutral Nature
Lv. 50 160 - 207 133 - 180 95 - 142 82 - 129 82 - 129 133 - 180
Lv. 100 310 - 404 261 - 355 185 - 279 159 - 253 159 - 253 261 - 355
Max Stats
Beneficial Nature
Lv. 50 160 - 207 146 - 198 104 - 156 90 - 141 90 - 141 146 - 198
Lv. 100 310 - 404 287 - 390 203 - 306 174 - 278 174 - 278 287 - 390

<--- #647
Keldeo
#649
Genesect
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