#078 Rapidash
General Location Attacks Stats Egg Moves 3rd Gen Dex Spin Off Dex DP Entry

Pokémon Game Picture National No. Sinnoh No. English name Japanese Name
DP Sprites
078 091 Rapidash Gyaroppu
Ability: Run Away & Flash Fire
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Fire Horse Pokémon
5'07" 209.0 lbs
Evolution Chain
--Lv. 40-->

Damage Taken
x1 x0.5 x2 x1 x0.5 x0.5 x1 x1 x2 x1 x1 x0.5 x2 x1 x1 x1 x0.5

Wild Hold Item Base EXP Base Happinness Colour Category Pal Park Location
Shuca Berry - 5% 1,000,000 Points
Medium Fast
70 Yellow Field

Flavour Text
Diamond It gallops at nearly 150 mph. With its mane blazing ferociously, it races as if it were an arrow.
Pearl It has astounding acceleration. From a standstill, it can reach top speed within 10 steps.

Location
Game Rarity Location
Ruby None Trade from FireRed/LeafGreen/XD
Sapphire None Trade from FireRed/LeafGreen/XD
Emerald None Trade from FireRed/LeafGreen/XD
FireRed Rare Kindle Road, Mt. Ember
LeafGreen Rare Kindle Road, Mt. Ember
Colosseum None Trade from FireRed/LeafGreen/XD
XD Only One Snagged from Cipher Peon Kolest in Citadark Isle
Diamond Evolve Evolve from Ponyta
Pearl Evolve Evolve from Ponyta

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Poison Jab
801002030
May poison foe
Megahorn
1208510--
A brutal ramming attack using out-thrust horns.
Quick Attack
4010030--
An extremely fast attack that always strikes first.
Growl
--10040--
Growls cutely to reduce the foe's ATTACK.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
Ember
401002510
A weak fire attack that may inflict a burn.
7Growl
--10040--
Growls cutely to reduce the foe's ATTACK.
10Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
16Ember
401002510
A weak fire attack that may inflict a burn.
19Stomp
651002030
Stomps the enemy with a big foot. May cause flinching.
25Fire Spin
157015--
Traps the foe in a ring of fire for 2 to 5 turns.
28Take Down
908520--
A reckless charge attack that also hurts the user.
34Agility
----30--
Relaxes the body to sharply boost SPEED.
38Fire Blast
12085510
A fiery blast that scorches all. May cause a burn.
40Fury Attack
158520--
Jabs the foe 2 to 5 times with sharp horns, etc.
49Bounce
8585530
Bounces up, then down the next turn. May paralyze.
58Flare Blitz
1201001510
User takes recoil damage

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06Toxic
--8510--
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM22Solarbeam
12010010--
Absorbs light in one turn, then attacks next turn.
TM23Iron Tail
100751530
Attacks with a rock-hard tail. May lower DEFENSE.
TM27Return
??10020--
An attack that increases in power with friendship.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM35Flamethrower
951001510
A powerful fire attack that may inflict a burn.
TM38Fire Blast
12085510
A fiery blast that scorches all. May cause a burn.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM50Overheat
140905100
Allows a full-power attack, but sharply lowers SP. ATK.
TM58Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
TM61Will-o-wisp
--7515--
Inflicts a burn on the foe with intense fire.
TM68Giga Impact
150905--
User cannot attack next turn
TM78Captivate
--10020--
Lowers opposite gender foe's SP.ATT two stages
TM82Sleep Talk
----10--
Uses an own move randomly while asleep.
TM83Natural Gift
??10015--
Power and type of move depends on the held berry
TM84Poison Jab
801002030
May poison foe
TM87Swagger
--9015--
Confuses the foe, but also sharply raises ATTACK.
TM90Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.
HM04Strength
8010015--
Builds enormous power, then slams the foe.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Flame Wheel
601002510Details
A fiery charge attack that may inflict a burn.
Thrash
9010020--Details
A rampage of 2 to 3 turns that confuses the user.
Double Kick
3010030--Details
A double-kicking attack that strikes the foe twice.
Hypnosis
--7020--Details
A hypnotizing move that may induce sleep.
Charm
--10020--Details
Charms the foe and sharply reduces its ATTACK.
Double-edge
12010015--Details
A life-risking tackle that also hurts the user.
Horn Drill
??305--Details
A one-hit KO attack that uses a horn like a drill.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Tackle
359535-- Lv. 1
Charges the foe with a full- body tackle.

3rd Gen Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Tackle
359535--
RSELv1
Charges the foe with a full- body tackle.

Base Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
5,120 Steps 2 Speed Point(s)
60

Egg Groups
Lists Of Groups
Group Names
Ground

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 100 70 80 80 105
Min-Max
Hindering Nature
Lv50
Lv100
125 - 172
240 - 334
94 - 136
184 - 269
67 - 109
130 - 215
76 - 118
148 - 233
76 - 118
148 - 233
99 - 141
193 - 278
Min-Max
Neutral Nature
Lv50
Lv100
125 - 172
240 - 334
105 - 152
205 - 299
75 - 122
145 - 239
85 - 132
165 - 259
85 - 132
165 - 259
110 - 157
215 - 309
Min-Max
Beneficial Nature
Lv50
Lv100
125 - 172
240 - 334
115 - 167
225 - 328
82 - 134
159 - 262
93 - 145
181 - 284
93 - 145
181 - 284
121 - 172
236 - 339

<--- #077
Ponyta
#079
Slowpoke
--->

 
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