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Pokémon Game Picture
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National No.
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Region No.
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English name
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Japanese Name
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165
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Johto Dex: 030
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Ledyba
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レディバ Rediba
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Ability: Swarm & Early Bird
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Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
Early Bird: SLEEP conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly. |
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Five Star Pokémon
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3'03"
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23.8 lbs
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Evolution Chain
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Damage Taken
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| x1 |
x2 |
x1 |
x2 |
x0.25 |
x2 |
x0.25 |
x1 |
x0 |
x2 |
x1 |
x0.5 |
x4 |
x1 |
x1 |
x1 |
x1 |
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Wild Hold Item
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Base EXP
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Base Happinness
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Colour Category
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Pal Park Location
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| None
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800,000 Points Fast
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70
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Red
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Field
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Flavour Text
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Diamond
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It is so timid, it can't move if it isn't with a swarm of others. It conveys its feelings with scent.
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Pearl
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Platinum
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It is so timid, it canft move if it isnft with a swarm of others. It conveys its feelings with scent.
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Location (In-Depth Details)
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Game
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Rarity
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Location
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Ruby
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None
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Trade from Emerald/FireRed/LeafGreen/XD
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Sapphire
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None
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Trade from Emerald/FireRed/LeafGreen/XD
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Emerald
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Few
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Safari Zone Extention
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FireRed
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Rare
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Pattern Bush
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LeafGreen
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Common
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Pattern Bush
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Colosseum
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None
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Trade from Emerald/FireRed/LeafGreen/XD
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XD
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Only One
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Snagged from Casual Guy Cyle in Gateon Port
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Diamond
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Breed
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Breed Ledian
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Pearl
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Breed
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Breed Ledian
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Platinum
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None
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Breed Ledian
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HeartGold
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None
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Trade from DPt
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SoulSilver
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Common
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Route 2, Route 30, Route 31, Route 37, Route 37 Routes 1, 2, 12, 13, 14, 15, 18, 21, 22, 26, 27, 29, 30, 31, 34, 35, 36, 37, 38, 39, 47 & 48, New Bark Town, Cherrygrove City National Park, Ecruteak City, Safari Zone Gate, Pallet Town, Viridian City, Viridian Forest, Fuchsia City (Headbutt)
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Details
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| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| — | Tackle | |  | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | 6 | Supersonic | |  | -- | 55 | 20 | -- | | Emits bizarre sound waves that may confuse the foe. | | 9 | Comet Punch | |  | 18 | 85 | 15 | -- | | Repeatedly punches the foe 2 to 5 times. | | 14 | Light Screen | |  | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. | | 14 | Reflect | |  | -- | -- | 20 | -- | | Creates a wall of light that weakens physical attacks. | | 14 | Safeguard | |  | -- | -- | 25 | -- | | A mystical force prevents all status problems. | | 17 | Mach Punch | |  | 40 | 100 | 30 | -- | | A punch is thrown at wicked speed to strike first. | | 22 | Baton Pass | |  | -- | -- | 40 | -- | | Switches out the user while keeping effects in play. | | 25 | Silver Wind | |  | 60 | 100 | 5 | 10 | | A powdery attack that may raise abilities. | | 30 | Agility | |  | -- | -- | 30 | -- | | Relaxes the body to sharply boost SPEED. | | 33 | Swift | |  | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. | | 38 | Double-edge | |  | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | 41 | Bug Buzz | |  | 90 | 100 | 10 | 10 | | May lower opponent's SP.DEF one stage |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| TM01 | Focus Punch | |  | 150 | 100 | 20 | -- | | A powerful loyalty attack. The user flinches if hit. | | TM06 | Toxic | |  | -- | 85 | 10 | -- | | Poisons the foe with an intensifying toxin. | | TM10 | Hidden Power | |  | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | |  | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM16 | Light Screen | |  | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. | | TM17 | Protect | |  | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM19 | Giga Drain | |  | 60 | 100 | 10 | -- | | An attack that steals half the damage inflicted. | | TM20 | Safeguard | |  | -- | -- | 25 | -- | | A mystical force prevents all status problems. | | TM21 | Frustration | |  | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM22 | Solarbeam | |  | 120 | 100 | 10 | -- | | Absorbs light in one turn, then attacks next turn. | | TM27 | Return | |  | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM28 | Dig | |  | 80 | 100 | 10 | -- | | Digs underground the first turn and strikes next turn. | | TM31 | Brick Break | |  | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | TM32 | Double Team | |  | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM33 | Reflect | |  | -- | -- | 20 | -- | | Creates a wall of light that weakens physical attacks. | | TM40 | Aerial Ace | |  | 60 | -- | 20 | -- | | An extremely speedy and unavoidable attack. | | TM42 | Facade | |  | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | |  | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | |  | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | |  | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM46 | Thief | |  | 40 | 100 | 10 | -- | | While attacking, it may steal the foe's held item. | | TM51 | Roost | |  | -- | -- | 10 | -- | | Restores half of max HP | | TM56 | Fling | |  | ?? | 100 | 10 | -- | | Hurls out held item, power depends on held item | | TM58 | Endure | |  | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | TM60 | Drain Punch | |  | 60 | 100 | 5 | -- | | User recovers half the damage inflicted | | TM62 | Silver Wind | |  | 60 | 100 | 5 | 10 | | A powdery attack that may raise abilities. | | TM70 | Flash | |  | -- | 100 | 20 | -- | | Looses a powerful blast of light that cuts accuracy. | | TM75 | Swords Dance | |  | -- | -- | 30 | -- | | A fighting dance that sharply raises ATTACK. | | TM78 | Captivate | |  | -- | 100 | 20 | -- | | Lowers opposite gender foe's SP.ATT two stages | | TM82 | Sleep Talk | |  | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | TM83 | Natural Gift | |  | ?? | 100 | 15 | -- | | Power and type of move depends on the held berry | | TM87 | Swagger | |  | -- | 90 | 15 | -- | | Confuses the foe, but also sharply raises ATTACK. | | TM89 | U-turn | |  | 70 | 100 | 20 | -- | | User switches out automatically after attack | | TM90 | Substitute | |  | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| Air Cutter | |  | 55 | 95 | 25 | -- | | Hacks with razorlike wind. High critical-hit ratio. | | Ice Punch | |  | 75 | 100 | 15 | 10 | | An icy punch that may freeze the foe. | | Knock Off | |  | 20 | 100 | 20 | -- | | Knocks down the foe's held item to prevent its use. | | Ominous Wind | |  | 60 | 100 | 5 | 10 | | May raise all user's stats one stage | | Thunderpunch | |  | 75 | 100 | 15 | 10 | | An electrified punch that may paralyze the foe. | | Snore | |  | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Swift | |  | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. | | Uproar | |  | 50 | 100 | 10 | -- | | Causes an uproar for 2 to 5 turns and prevents sleep. | | Rollout | |  | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. |
| HeartGold/SoulSilver Move Tutor Attacks |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| String Shot | |  | -- | 95 | 40 | -- | | Binds the foe with string to reduce its SPEED. | | Tailwind | |  | -- | -- | 30 | -- | | User's team raises SPEED for 3 turns | | Bug Bite | |  | 60 | 100 | 20 | -- | | Receives effect from foe's held berry | | Headbutt | |  | 70 | 100 | 15 | 30 | | A ramming attack that may cause flinching. |
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Base Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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3,840 Steps
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1 Sp. Defense Point(s)
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255
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Egg Groups | Lists Of Groups | Group Names | | Bug |
| Max Pokéthlon Stats |
| Speed | Power | Technique | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
40 |
20 |
30 |
40 |
80 |
55 |
Min-Max Hindering Nature |
Lv50 Lv100 |
100 - 147
190 - 284 |
22 - 64
40 - 125 |
31 - 73
58 - 143 |
40 - 82
76 - 161 |
76 - 118
148 - 233 |
54 - 96
103 - 188 |
Min-Max Neutral Nature |
Lv50 Lv100 |
100 - 147
190 - 284 |
25 - 72
45 - 139 |
35 - 82
65 - 159 |
45 - 92
85 - 179 |
85 - 132
165 - 259 |
60 - 107
115 - 209 |
Min-Max Beneficial Nature |
Lv50 Lv100 |
100 - 147
190 - 284 |
27 - 79
49 - 152 |
38 - 90
71 - 174 |
49 - 101
93 - 196 |
93 - 145
181 - 284 |
66 - 117
126 - 229 |
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