#190 Aipom
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
Male
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Female
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Aipom Eipam
エイパム
National: #190
Sinnoh: #063
Johto: #123
Male :50%
Female :50%
Ability: Run Away & Pickup
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. In Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Classification Height Weight Capture Rate Base Egg Steps
Long Tail Pokémon 2'07" 25.4lbs 45 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 1 Speed Point(s)
Purple 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Ground
Evolutionary Chain
Flavour Text
Diamond It uses its tail to pluck fruits that are out of reach. Its tail is more adept than its real hands.
Pearl It lives atop giant trees. It wraps its tail around a branch so it won't fall off while asleep.
Platinum It lives high among the treetops. It can use its tail as freely and cleverly as its hands.
HeartGold Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
SoulSilver It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.

Location (In-Depth Details)
Game Location
Ruby Trade from Emerald/Colosseum
Sapphire Trade from Emerald/Colosseum
Emerald Safari Zone Extentions 1 & 2 & Altering Cave
FireRed Altering Cave
LeafGreen Altering Cave
Colosseum Snagged from Cipher Peon Cole in Cipher Lab
XD Trade from FireRed/LeafGreen/Colosseum
Diamond Sweet Honey Trees Details
Pearl Sweet Honey Trees Details
Platinum Sweet Honey Trees Details
HeartGold Routes 28, 33, 42, 44, 45, 46, Azalea Town, Mt. Silver (Headbutt)
SoulSilver Routes 28, 33, 42, 44, 45, 46, Azalea Town, Mt. Silver (Headbutt)
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
4Sand-attack--10015--
Sand is hurled in the foe's face, reducing its accuracy.
8Astonish301001530
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
11Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
15Tickle--10020--
The user tickles the foe into laughing, reducing its Attack and Defense stats.
18Fury Swipes188015--
The foe is raked with sharp claws or scythes for two to five times in quick succession.
22Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
25Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
29Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
32Double Hit359010--
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
36Fling??10010--
The user flings its held item at the foe to attack. Its power and effects depend on the item.
39Nasty Plot----20--
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43Last Resort1301005--
This move can be used only after the user has used all the other moves it knows in the battle.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Gunk Shot 120 70 5 30
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Seed Bomb 80 100 15 --
The user slams a barrage of hard- shelled seeds down on the foe from above.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Counter??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Screech--8540--Details
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Pursuit4010020--Details
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Agility----30--Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Spite--10010--Details
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Slam807520--Details
The foe is slammed with a long tail, vines, etc., to inflict damage.
Doubleslap158510--Details
The foe is slapped repeatedly, back and forth, two to five times in a row.
Beat Up1010010--Details
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Covet4010040--Details
The user endearingly approaches the foe, then steals the item the foe is holding.
Bounce8585530Details
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 70 55 40 55 85
Max Stats
Hindering Nature
Lv. 50 115 - 162 67 - 109 54 - 96 40 - 82 54 - 96 81 - 123
Lv. 100 220 - 314 130 - 215 103 - 188 76 - 161 103 - 188 157 - 242
Max Stats
Neutral Nature
Lv. 50 115 - 162 75 - 122 60 - 107 45 - 92 60 - 107 90 - 137
Lv. 100 220 - 314 145 - 239 115 - 209 85 - 179 115 - 209 175 - 269
Max Stats
Beneficial Nature
Lv. 50 115 - 162 82 - 134 66 - 117 49 - 101 66 - 117 99 - 150
Lv. 100 220 - 314 159 - 262 126 - 229 93 - 196 126 - 229 192 - 295

<--- #189
Jumpluff
#191
Sunkern
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