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#205 Forretress | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P/Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Forretress |
Foretosu フォレトス |
| National: | #205 | | Johto: | #094 |
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| Ability: Sturdy |
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Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Bagworm Pokémon |
3'11" |
277.3lbs |
75 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,000,000 Points Medium Fast |
70 |
2 Defense Point(s)
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Purple |
0 |
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Flavour Text
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Diamond
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It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
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| Pearl |
| Platinum
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| HeartGold |
Its entire body is shielded by a steel-hard shell. What lurks inside this shell is a total mystery.
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| SoulSilver |
It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away.
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Location
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Game
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Location
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| Ruby |
Trade from Emerald/Colosseum/XD
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| Sapphire
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Trade from Emerald/Colosseum/XD
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| Emerald
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Evolve Pineco
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| FireRed
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Trade from Emerald/Colosseum/XD
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| LeafGreen
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Trade from Emerald/Colosseum/XD
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| Colosseum
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Snagged from Cipher Peon Vana in Cipher Lab
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| XD
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Evolve Pineco
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| Diamond
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Evolve from Pineco
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| Pearl
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Evolve from Pineco
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| Platinum
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Evolve Pineco
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| HeartGold
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Evolve Pineco
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| SoulSilver
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Evolve Pineco
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| Trainer Locations | |
Details |
| Diamond/Pearl Level Up | |
| — | Toxic Spikes |  |  | -- | -- | 20 | -- | | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | | — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | — | Protect |  |  | -- | -- | 10 | -- | | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | — | Selfdestruct |  |  | 200 | 100 | 5 | -- | | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | | — | Take Down |  |  | 90 | 85 | 20 | -- | | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | 6 | Selfdestruct |  |  | 200 | 100 | 5 | -- | | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | | 9 | Take Down |  |  | 90 | 85 | 20 | -- | | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | 12 | Rapid Spin |  |  | 20 | 100 | 40 | -- | | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | | 17 | Bide |  |  | ?? | -- | 10 | -- | | The user endures attacks for two turns, then strikes back to cause double the damage taken. | | 20 | Natural Gift |  |  | ?? | 100 | 15 | -- | | The user draws power to attack by using its held Berry. The Berry determines its type and power. | | 23 | Spikes |  |  | -- | -- | 20 | -- | | The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. | | 28 | Payback |  |  | 50 | 100 | 10 | -- | | If the user can use this attack after the foe attacks, its power is doubled. | | 31 | Mirror Shot |  |  | 65 | 85 | 10 | 30 | | The user looses a flash of energy from its polished body. It may also lower the target's accuracy. | | 33 | Explosion |  |  | 250 | 100 | 5 | -- | | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | | 38 | Iron Defense |  |  | -- | -- | 15 | -- | | The user hardens its body's surface like iron, sharply raising its Defense stat. | | 45 | Gyro Ball |  |  | ?? | 100 | 5 | -- | | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | | 50 | Double-edge |  |  | 120 | 100 | 15 | -- | | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | | 57 | Magnet Rise |  |  | -- | -- | 10 | -- | | The user levitates using electrically generated magnetism for five turns. | | 62 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Platinum/HeartGold/SoulSilver Level Up | |
| — | Toxic Spikes |  |  | -- | -- | 20 | -- | | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | | — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | — | Protect |  |  | -- | -- | 10 | -- | | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | — | Selfdestruct |  |  | 200 | 100 | 5 | -- | | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | | — | Bug Bite |  |  | 60 | 100 | 20 | -- | | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | | 6 | Selfdestruct |  |  | 200 | 100 | 5 | -- | | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | | 9 | Bug Bite |  |  | 60 | 100 | 20 | -- | | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | | 12 | Take Down |  |  | 90 | 85 | 20 | -- | | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | 17 | Rapid Spin |  |  | 20 | 100 | 40 | -- | | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | | 20 | Bide |  |  | ?? | -- | 10 | -- | | The user endures attacks for two turns, then strikes back to cause double the damage taken. | | 23 | Natural Gift |  |  | ?? | 100 | 15 | -- | | The user draws power to attack by using its held Berry. The Berry determines its type and power. | | 28 | Spikes |  |  | -- | -- | 20 | -- | | The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. | | 31 | Mirror Shot |  |  | 65 | 85 | 10 | 30 | | The user looses a flash of energy from its polished body. It may also lower the target's accuracy. | | 33 | Payback |  |  | 50 | 100 | 10 | -- | | If the user can use this attack after the foe attacks, its power is doubled. | | 38 | Explosion |  |  | 250 | 100 | 5 | -- | | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | | 45 | Iron Defense |  |  | -- | -- | 15 | -- | | The user hardens its body's surface like iron, sharply raising its Defense stat. | | 50 | Gyro Ball |  |  | ?? | 100 | 5 | -- | | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | | 55 | Double-edge |  |  | 120 | 100 | 15 | -- | | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | | 62 | Magnet Rise |  |  | -- | -- | 10 | -- | | The user levitates using electrically generated magnetism for five turns. | | 67 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| TM & HM Attacks | |
| TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM19 |
Giga Drain |
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60 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM22 |
Solarbeam |
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120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | | TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
| The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM33 |
Reflect |
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-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | | TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | | TM39 |
Rock Tomb |
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50 |
80 |
10 |
100 |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM64 |
Explosion |
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250 |
100 |
5 |
-- |
| The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | | TM66 |
Payback |
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50 |
100 |
10 |
-- |
| If the user can use this attack after the foe attacks, its power is doubled. | | TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM69 |
Rock Polish |
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-- |
-- |
20 |
-- |
| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | | TM74 |
Gyro Ball |
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?? |
100 |
5 |
-- |
| The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | | TM76 |
Stealth Rock |
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-- |
-- |
20 |
-- |
| The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM80 |
Rock Slide |
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75 |
90 |
10 |
30 |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM91 |
Flash Cannon |
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80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | | HM04 |
Strength |
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80 |
100 |
15 |
-- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | | HM06 |
Rock Smash |
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40 |
100 |
15 |
50 |
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Magnet Rise |
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-- |
-- |
10 |
-- |
| The user levitates using electrically generated magnetism for five turns. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Iron Defense |
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-- |
-- |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| Rollout |
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30 |
90 |
20 |
-- |
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Signal Beam |
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75 |
100 |
15 |
10 |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Pain Split |
 |
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-- |
-- |
20 |
-- |
| The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| String Shot |
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-- |
95 |
40 |
-- |
| The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
| Gravity |
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-- |
-- |
5 |
-- |
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| Magic Coat |
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-- |
-- |
15 |
-- |
| A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Block |
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-- |
-- |
5 |
-- |
| The user blocks the foe's way with arms spread wide to prevent escape. |
| Bug Bite |
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60 |
100 |
20 |
-- |
| The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| Headbutt |
 |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Reflect |  |  | -- | -- | 20 | -- | Details | | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | | Pin Missile |  |  | 14 | 85 | 20 | -- | Details | | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | | Flail |  |  | ?? | 100 | 15 | -- | Details | | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | Swift |  |  | 60 | -- | 20 | -- | Details | | Star-shaped rays are shot at the foe. This attack never misses. | | Counter |  |  | ?? | 100 | 20 | -- | Details | | A retaliation move that counters any physical attack, inflicting double the damage taken. | | Sand Tomb |  |  | 15 | 70 | 15 | -- | Details | | The user traps the foe inside a harshly raging sandstorm for two to five turns. | | Revenge |  |  | 60 | 100 | 10 | -- | Details | | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | | Double-edge |  |  | 120 | 100 | 15 | -- | Details | | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | | Toxic Spikes |  |  | -- | -- | 20 | -- | Details | | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | | Power Trick - HGSS Only |  |  | -- | -- | 10 | -- | Details | | The user employs its psychic power to switch its Attack with its Defense stat. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
75 |
90 |
140 |
60 |
60 |
40 |
Max Stats Hindering Nature |
Lv. 50 |
135 - 182 |
85 - 127 |
130 - 172 |
58 - 100 |
58 - 100 |
40 - 82 |
| Lv. 100 |
260 - 354 |
166 - 251 |
256 - 341 |
112 - 197 |
112 - 197 |
76 - 161 |
Max Stats Neutral Nature |
Lv. 50 |
135 - 182 |
95 - 142 |
145 - 192 |
65 - 112 |
65 - 112 |
45 - 92 |
| Lv. 100 |
260 - 354 |
185 - 279 |
285 - 379 |
125 - 219 |
125 - 219 |
85 - 179 |
Max Stats Beneficial Nature |
Lv. 50 |
135 - 182 |
104 - 156 |
159 - 211 |
71 - 123 |
71 - 123 |
49 - 101 |
| Lv. 100 |
260 - 354 |
203 - 306 |
313 - 416 |
137 - 240 |
137 - 240 |
93 - 196 |
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