#209 Snubbull
General Location Attacks Stats Egg Moves 3rd Gen Dex Spin Off Dex DP Entry

Pokémon Game Picture National No. Region No. English name Japanese Name
DPt Sprites
209 Johto Dex: 125 Snubbull ブルー
Buru


HGSS Sprites
Ability: Intimidate & Run Away
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Gender Ratio
Male: 25 % Female: 75 %
Classification Type 1 Type 2 Height Weight
Fairy Pokémon
2'00" 17.2 lbs
Evolution Chain
Level 23

Damage Taken
x1 x1 x1 x1 x1 x1 x2 x1 x1 x1 x1 x1 x1 x0 x1 x1 x1

Wild Hold Item Base EXP Base Happinness Colour Category Pal Park Location
None 800,000 Points
Fast
70 Pink Field

Flavour Text
Diamond Small Pokémon flee from its scary face. It is, however, considered by women to be cute.
Pearl
Platinum Small Pokemon flee from its scary face. It is, however, considered by women to be cute.

Location (In-Depth Details)
Game Rarity Location
Ruby None Trade from Emerald
Sapphire None Trade from Emerald
Emerald Rare Safari Zone Extention
FireRed None Trade from Emerald
LeafGreen None Trade from Emerald
Colosseum None Trade from Emerald
XD None Trade from Emerald
Diamond Swarm Swarm in Route 209 Details
Pearl Swarm Swarm in Route 209 Details
Platinum Common Route 209 - (Swarm) Details
HeartGold Uncommon Route 38, Route 39 Details
SoulSilver Rare Route 38, Route 39 Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ice Fang
65951510
Has a chance of freezing and flinching the foe
Fire Fang
65951510
Has a chance of burning and flinching the foe
Thunder Fang
65951510
Has a chance of paralyzing and flinching the foe
Tackle
359535--
Charges the foe with a full- body tackle.
Scary Face
--9010--
Frightens with a scary face to sharply reduce SPEED.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
Charm
--10020--
Charms the foe and sharply reduces its ATTACK.
7Bite
601002530
Bites with vicious fangs. May cause flinching.
13Lick
201003030
Licks with a long tongue to injure. May also paralyze.
19Headbutt
701001530
A ramming attack that may cause flinching.
25Roar
--10020--
Makes the foe flee to end the battle.
31Rage
2010020--
Raises the user's ATTACK every time it is hit.
37Take Down
908520--
A reckless charge attack that also hurts the user.
43Payback
5010010--
Power doubles if user receives damage first
49Crunch
801001520
Crunches with sharp fangs. May lower DEF.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01Focus Punch
15010020--
A powerful loyalty attack. The user flinches if hit.
TM03Water Pulse
601002020
Attacks with ultrasonic waves. May confuse the foe
TM05Roar
--10020--
Makes the foe flee to end the battle.
TM06Toxic
--8510--
Poisons the foe with an intensifying toxin.
TM08Bulk Up
----20--
Bulks up the body to boost both ATTACK and DEFENSE.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
--10020--
Taunts the foe into only using attack moves.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM22Solarbeam
12010010--
Absorbs light in one turn, then attacks next turn.
TM24Thunderbolt
951001510
A strong electrical attack that may paralyze the foe.
TM25Thunder
120701030
A lightning attack that may cause paralysis.
TM26Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
TM27Return
??10020--
An attack that increases in power with friendship.
TM28Dig
8010010--
Digs underground the first turn and strikes next turn.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM31Brick Break
7510015--
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM34Shock Wave
60--20--
A fast and unavoidable electric attack.
TM35Flamethrower
951001510
A powerful fire attack that may inflict a burn.
TM36Sludge Bomb
901001030
Sludge is hurled to inflict damage. May also poison.
TM38Fire Blast
12085510
A fiery blast that scorches all. May cause a burn.
TM41Torment
--10015--
Torments the foe and stops successive use of a move.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM46Thief
4010010--
While attacking, it may steal the foe's held item.
TM50Overheat
140905100
Allows a full-power attack, but sharply lowers SP. ATK.
TM56Fling
??10010--
Hurls out held item, power depends on held item
TM58Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
TM66Payback
5010010--
Power doubles if user receives damage first
TM73Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
TM78Captivate
--10020--
Lowers opposite gender foe's SP.ATT two stages
TM82Sleep Talk
----10--
Uses an own move randomly while asleep.
TM83Natural Gift
??10015--
Power and type of move depends on the held berry
TM87Swagger
--9015--
Confuses the foe, but also sharply raises ATTACK.
TM90Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.
HM04Strength
8010015--
Builds enormous power, then slams the foe.
HM06Rock Smash
401001550
A rock-crushing attack that may lower DEFENSE.

Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch
751001510
A fiery punch that may burn the foe.
Ice Punch
751001510
An icy punch that may freeze the foe.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Last Resort
1301005--
Only usable when all other attacks have been used
Snore
401001530
A loud attack that can be used only while asleep.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Superpower
1201005--
Boosts strength sharply, but lowers abilities.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Super Fang
??9010--
Attacks with sharp fangs and cuts half the foe's HP.
Heal Bell
----5--
Chimes soothingly to heal all status abnormalities.
Low Kick
??10020--
A kick that inflicts more damage on heavier foes.
Headbutt
701001530
A ramming attack that may cause flinching.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Metronome
----10--Details
Waggles a finger to use any POKéMON move at random.
Faint Attack
60--20--Details
Draws the foe close, then strikes without fail.
Reflect
----20--Details
Creates a wall of light that weakens physical attacks.
Present
??9015--Details
A gift in the form of a bomb. May restore HP.
Crunch
801001520Details
Crunches with sharp fangs. May lower DEF.
Heal Bell
----5--Details
Chimes soothingly to heal all status abnormalities.
Snore
401001530Details
A loud attack that can be used only while asleep.
Smellingsalt
6010010--Details
Powerful against paralyzed foes, but also heals them.
Close Combat
1201005--Details
Lowers user's DEFENSE and SP.DEF
Ice Fang
65951510Details
Has a chance of freezing and flinching the foe
Fire Fang
65951510Details
Has a chance of burning and flinching the foe
Thunder Fang
65951510Details
Has a chance of paralyzing and flinching the foe

Base Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
5,120 Steps 1 Attack Point(s)
190

Egg Groups
Lists Of Groups
Group Names
Ground
Fairy

Max Pokéthlon Stats
SpeedPowerTechniqueStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 80 50 40 40 30
Min-Max
Hindering Nature
Lv50
Lv100
120 - 167
230 - 324
76 - 118
148 - 233
49 - 91
94 - 179
40 - 82
76 - 161
40 - 82
76 - 161
31 - 73
58 - 143
Min-Max
Neutral Nature
Lv50
Lv100
120 - 167
230 - 324
85 - 132
165 - 259
55 - 102
105 - 199
45 - 92
85 - 179
45 - 92
85 - 179
35 - 82
65 - 159
Min-Max
Beneficial Nature
Lv50
Lv100
120 - 167
230 - 324
93 - 145
181 - 284
60 - 112
115 - 218
49 - 101
93 - 196
49 - 101
93 - 196
38 - 90
71 - 174

<--- #208
Steelix
#210
Granbull
--->

 
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