| TM & HM Attacks |
|
| TM05 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM38 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
40 |
100 |
10 |
-- |
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM49 |
Snatch |
 |
 |
-- |
-- |
10 |
-- |
| The user steals the effects of any healing or stat- changing move the foe attempts to use. |
| TM50 |
Overheat |
 |
 |
140 |
90 |
5 |
100 |
| The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| TM58 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
| It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM78 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |