| TM01 | Focus Punch | |  | 150 | 100 | 20 | -- |
| A powerful loyalty attack. The user flinches if hit. |
| TM06 | Toxic | |  | -- | 85 | 10 | -- |
| Poisons the foe with an intensifying toxin. |
| TM09 | Bullet Seed | |  | 10 | 100 | 30 | -- |
| Shoots 2 to 5 seeds in a row to strike the foe. |
| TM10 | Hidden Power | |  | ?? | 100 | 15 | -- |
| The effectiveness varies with the user. |
| TM11 | Sunny Day | |  | -- | -- | 5 | -- |
| Boosts the power of FIRE- type moves for 5 turns. |
| TM17 | Protect | |  | -- | -- | 10 | -- |
| Evades attack, but may fail if used in succession. |
| TM19 | Giga Drain | |  | 60 | 100 | 10 | -- |
| An attack that steals half the damage inflicted. |
| TM20 | Safeguard | |  | -- | -- | 25 | -- |
| A mystical force prevents all status problems. |
| TM21 | Frustration | |  | ?? | 100 | 20 | -- |
| An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solarbeam | |  | 120 | 100 | 10 | -- |
| Absorbs light in one turn, then attacks next turn. |
| TM23 | Iron Tail | |  | 100 | 75 | 15 | 30 |
| Attacks with a rock-hard tail. May lower DEFENSE. |
| TM27 | Return | |  | ?? | 100 | 20 | -- |
| An attack that increases in power with friendship. |
| TM28 | Dig | |  | 80 | 100 | 10 | -- |
| Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break | |  | 75 | 100 | 15 | -- |
| Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | |  | -- | -- | 15 | -- |
| Creates illusory copies to raise evasiveness. |
| TM39 | Rock Tomb | |  | 50 | 80 | 10 | 100 |
| Stops the foe from moving with rocks and cuts SPEED. |
| TM40 | Aerial Ace | |  | 60 | -- | 20 | -- |
| An extremely speedy and unavoidable attack. |
| TM42 | Facade | |  | 70 | 100 | 20 | -- |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | |  | 70 | 100 | 20 | 30 |
| An attack with effects that vary by location. |
| TM44 | Rest | |  | -- | -- | 10 | -- |
| The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | |  | -- | 100 | 15 | -- |
| Makes the opposite gender less likely to attack. |
| TM53 | Energy Ball | |  | 80 | 100 | 10 | 10 |
| May lower foe's SP.DEF one stage |
| TM54 | False Swipe | |  | 40 | 100 | 40 | -- |
| An attack that leaves the foe with at least 1 HP. |
| TM56 | Fling | |  | ?? | 100 | 10 | -- |
| Hurls out held item, power depends on held item |
| TM58 | Endure | |  | -- | -- | 10 | -- |
| Endures any attack for 1 turn, leaving at least 1HP. |
| TM60 | Drain Punch | |  | 60 | 100 | 5 | -- |
| User recovers half the damage inflicted |
| TM70 | Flash | |  | -- | 100 | 20 | -- |
| Looses a powerful blast of light that cuts accuracy. |
| TM75 | Swords Dance | |  | -- | -- | 30 | -- |
| A fighting dance that sharply raises ATTACK. |
| TM78 | Captivate | |  | -- | 100 | 20 | -- |
| Lowers opposite gender foe's SP.ATT two stages |
| TM80 | Rock Slide | |  | 75 | 90 | 10 | 30 |
| Large boulders are hurled. May cause flinching. |
| TM81 | X-scissor | |  | 80 | 100 | 15 | -- |
| No Added Effect |
| TM82 | Sleep Talk | |  | -- | -- | 10 | -- |
| Uses an own move randomly while asleep. |
| TM83 | Natural Gift | |  | ?? | 100 | 15 | -- |
| Power and type of move depends on the held berry |
| TM86 | Grass Knot | |  | ?? | 100 | 20 | -- |
| Power increases if foe is heavy |
| TM87 | Swagger | |  | -- | 90 | 15 | -- |
| Confuses the foe, but also sharply raises ATTACK. |
| TM90 | Substitute | |  | -- | -- | 10 | -- |
| Creates a decoy using 1/4 of the user's maximum HP. |
| HM01 | Cut | |  | 50 | 95 | 30 | -- |
| Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | |  | 80 | 100 | 15 | -- |
| Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | |  | 40 | 100 | 15 | 50 |
| A rock-crushing attack that may lower DEFENSE. |