#462 Magnezone
General Location Attacks Stats Egg Moves Spin Off Dex DP Entry

Pokémon Game Picture National No. Sinnoh No. English name Japanese Name
DP Sprites
462 180 Magnezone Jibacoil
Plat Sprites
Ability: Magnet Pull & Sturdy
Magnet Pull: Traps STEEL-type Pokémon.
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves.
Gender Ratio
Magnezone is Genderless
Classification Type 1 Type 2 Height Weight
Magnet Area Pokémon
3'11" 396.8 lbs
Evolution Chain
--Lv. 30-->--Lv. Up in Mt. Coronet-->

Damage Taken
x0.5 x2 x1 x0.5 x0.5 x0.5 x2 x0 x4 x0.25 x0.5 x0.5 x0.5 x0.5 x0.5 x0.5 x0.25

Wild Hold Item Base EXP Base Happinness Colour Category
Metal Coat - 5% 1,000,000 Points
Medium Fast
70 Gray

Flavour Text
Diamond It evolved from exposure to a special magnetic field. Three units generate magnetism.
Pearl
Platinum A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.

Location
Game Rarity Location
Diamond Evolve Evolve from Magneton
Pearl Evolve Evolve from Magneton
Platinum None Evolve Magneton

Diamond/Pearl/Platinum Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Mirror Coat
??10020--
Counters the foe's special attack at double the power.
Barrier
----30--
Creates a barrier that sharply raises DEFENSE.
Metal Sound
--8540--
Emits a horrible screech that sharply lowers SP. DEF.
Tackle
359535--
Charges the foe with a full- body tackle.
Thundershock
401003010
An electrical attack that may paralyze the foe.
Supersonic
--5520--
Emits bizarre sound waves that may confuse the foe.
6Thundershock
401003010
An electrical attack that may paralyze the foe.
11Supersonic
--5520--
Emits bizarre sound waves that may confuse the foe.
14Sonicboom
??9020--
Launches shock waves that always inflict 20 HP damage.
17Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
22Spark
651002030
An electrified tackle that may paralyze the foe.
27Lock-on
----5--
Locks on to the foe to ensure the next move hits.
30Magnet Bomb
60--20--
Cannot miss
34Screech
--8540--
Emits a screech to sharply reduce the foe's DEFENSE.
40Discharge
801001530
May induce paralysis
46Mirror Shot
65851030
May lower opponent's accuracy one stage
50Magnet Rise
----10--
Changes own ability to levitate
54Gyro Ball
??1005--
Power depends on foe's SPEED
60Zap Cannon
120505100
Powerful and sure to cause paralysis, but inaccurate.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06Toxic
--8510--
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
----30--
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM24Thunderbolt
951001510
A strong electrical attack that may paralyze the foe.
TM25Thunder
120701030
A lightning attack that may cause paralysis.
TM27Return
??10020--
An attack that increases in power with friendship.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM33Reflect
----20--
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
60--20--
A fast and unavoidable electric attack.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM57Charge Beam
50901070
High chance of raising user's SP.ATT one stage
TM58Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
TM64Explosion
2501005--
Inflicts severe damage but makes the user faint.
TM67Recycle
----10--
Recycles a used item for one more use.
TM68Giga Impact
150905--
User cannot attack next turn
TM70Flash
--10020--
Looses a powerful blast of light that cuts accuracy.
TM73Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
TM74Gyro Ball
??1005--
Power depends on foe's SPEED
TM77Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
TM82Sleep Talk
----10--
Uses an own move randomly while asleep.
TM83Natural Gift
??10015--
Power and type of move depends on the held berry
TM87Swagger
--9015--
Confuses the foe, but also sharply raises ATTACK.
TM90Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.
TM91Flash Cannon
801001010
May lower foe's SP.DEF one stage

Platinum Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise
----10--
Changes own ability to levitate
Snore
401001530
A loud attack that can be used only while asleep.
Swift
60--20--
Sprays star-shaped rays that never miss.
Iron Defense
----15--
Hardens the body's surface to sharply raise DEFENSE.
Iron Head
801001530
May cause opponent to flinch
Rollout
309020--
An attack lasting 5 turns with rising intensity.
Signal Beam
751001510
A strange beam attack that may confuse the foe.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Tri Attack
801001020Lv. 1
Fires three types of beams at the same time.

Base Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
5,120 Steps 3 Sp. Attack Point(s)
30

Egg Groups
Lists Of Groups
Group Names
Mineral

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 70 115 130 90 60
Min-Max
Hindering Nature
Lv50
Lv100
130 - 177
250 - 344
67 - 109
130 - 215
108 - 150
211 - 296
121 - 163
238 - 323
85 - 127
166 - 251
58 - 100
112 - 197
Min-Max
Neutral Nature
Lv50
Lv100
130 - 177
250 - 344
75 - 122
145 - 239
120 - 167
235 - 329
135 - 182
265 - 359
95 - 142
185 - 279
65 - 112
125 - 219
Min-Max
Beneficial Nature
Lv50
Lv100
130 - 177
250 - 344
82 - 134
159 - 262
132 - 183
258 - 361
148 - 200
291 - 394
104 - 156
203 - 306
71 - 123
137 - 240

<--- #461
Weavile
#463
Lickilicky
--->

 
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