#480 Uxie
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
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Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Uxie Yukishii
ユクシー
National: #480
Sinnoh: #146
Uxie is Genderless
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
Knowledge Pokémon 1'00" 0.7lbs 3 20,480
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
140 2 Defense Point(s)
1 Sp. Defense Point(s)
Yellow 0
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item Uxie cannot breed
Evolutionary Chain
Flavour Text
Diamond Known as “The Being of Knowledge.” It is said that it can wipe out the memory of those who see its eyes.
Pearl It is said that its emergence gave humans the intelligence to improve their quality of life.
Platinum When UXIE flew, people gained the ability to solve problems. It was the birth of knowledge.
HeartGold According to some sources, this Pokémon provided people with the intelligence necessary to solve various problems.
SoulSilver

Location (In-Depth Details)
Game Location
Diamond Lake Acuity Details
Pearl Lake Acuity Details
Platinum Lake Acuity Details
HeartGold Trade from DPt
SoulSilver Trade from DPt

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
6Imprison----10--
If the foe knows any move also known by the user, the foe is prevented from using it.
16Endure----10--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
21Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
31Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
36Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
46Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
51Extrasensory801003010
The user attacks with an odd, unseeable power. It may also make the foe flinch.
61Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
66Natural Gift??10015--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
76Memento--10010--
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
6Imprison----10--
If the foe knows any move also known by the user, the foe is prevented from using it.
16Endure----10--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
21Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
31Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
36Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
46Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
51Extrasensory801003010
The user attacks with an odd, unseeable power. It may also make the foe flinch.
61Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
66Natural Gift??10015--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
76Memento--10010--
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain 60 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 75 75 130 75 130 95
Max Stats
Hindering Nature
Lv. 50 135 - 182 72 - 114 121 - 163 72 - 114 121 - 163 90 - 132
Lv. 100 260 - 354 139 - 224 238 - 323 139 - 224 238 - 323 175 - 260
Max Stats
Neutral Nature
Lv. 50 135 - 182 80 - 127 135 - 182 80 - 127 135 - 182 100 - 147
Lv. 100 260 - 354 155 - 249 265 - 359 155 - 249 265 - 359 195 - 289
Max Stats
Beneficial Nature
Lv. 50 135 - 182 88 - 139 148 - 200 88 - 139 148 - 200 110 - 161
Lv. 100 260 - 354 170 - 273 291 - 394 170 - 273 291 - 394 214 - 317

<--- #479
Rotom
#481
Mesprit
--->

 
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