#491 Darkrai
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
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Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Darkrai Darkrai
ダークライ
National: #491
Darkrai is Genderless
Ability: Bad Dreams
Bad Dreams: Reduces a sleeping foe’s HP.
Classification Height Weight Capture Rate Base Egg Steps
Pitch-Black Pokémon 4'11" 111.3lbs 3 30,720
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
0 1 Speed Point(s)
2 Sp. Attack Point(s)
Black 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1
Wild Hold Item Egg Groups
No Hold Item Darkrai cannot breed
Evolutionary Chain
Flavour Text
Diamond It can lull people to sleep and make them dream. It is active during nights of the new moon.
Pearl Folklore has it that on moonless nights, this Pokémon will make people see horrific nightmares.
Platinum To protect itself, it afflicts those around it with nightmares. However, it means no harm.
HeartGold It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.
SoulSilver

Location (In-Depth Details)
Game Location
Diamond New Moon Island Details
Pearl New Moon Island Details
Platinum New Moon Island Details
HeartGold Trade from DPt
SoulSilver Trade from DPt

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
Disable--8020--
For several turns, this move prevents the foe from using the move it last used.
11Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
20Hypnosis--7020--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
29Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
38Nightmare--10015--
A sleeping foe is shown a nightmare that inflicts some damage every turn.
47Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
57Haze----30--
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
66Dark Void--8010--
The foe is dragged into a world of total darkness that puts it to sleep.
75Embargo--10015--
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
84Dream Eater10010015--
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
93Dark Pulse801001520
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ominous Wind60100510
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Disable--8020--
For several turns, this move prevents the foe from using the move it last used.
11Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
20Hypnosis--7020--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
29Faint Attack60--20--
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
38Nightmare--10015--
A sleeping foe is shown a nightmare that inflicts some damage every turn.
47Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
57Haze----30--
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
66Dark Void--8010--
The foe is dragged into a world of total darkness that puts it to sleep.
75Nasty Plot----20--
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
84Dream Eater10010015--
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
93Dark Pulse801001520
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM36 Sludge Bomb 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81 X-scissor 80 100 15 --
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Roar Of Time150905--
The user blasts the foe with power that distorts even time. The user must rest on the next turn.10th Movie Giveaway
Spacial Rend100955--
The user tears the foe along with the space around it. This move has a high critical-hit ratio.10th Movie Giveaway

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 90 90 135 90 125
Max Stats
Hindering Nature
Lv. 50 130 - 177 85 - 127 85 - 127 126 - 168 85 - 127 117 - 159
Lv. 100 250 - 344 166 - 251 166 - 251 247 - 332 166 - 251 229 - 314
Max Stats
Neutral Nature
Lv. 50 130 - 177 95 - 142 95 - 142 140 - 187 95 - 142 130 - 177
Lv. 100 250 - 344 185 - 279 185 - 279 275 - 369 185 - 279 255 - 349
Max Stats
Beneficial Nature
Lv. 50 130 - 177 104 - 156 104 - 156 154 - 205 104 - 156 143 - 194
Lv. 100 250 - 344 203 - 306 203 - 306 302 - 405 203 - 306 280 - 383

<--- #490
Manaphy
#492
Shaymin
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