#090 Shellder
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Shellder
Japan: Shellder
シェルダー
French: Kokiyas
German: Muschas
Korean: 셀러
National: #090
Johto: #169
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bivalve Pokémon 1'00"
0.3m
8.8lbs
4kg
1905,120
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 30 Hit Points
65 Attack
100 Defense
45 Special Attack
25 Special Defense
40 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Wild
Pearl - 50%
Big Pearl - 5%
Gen I Trade
Berry - RBY
Water 3
Evolutionary Chain
Locations - In-Depth Details
Gold New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion CityDetails
Silver New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion CityDetails
Crystal New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion CityDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Withdraw -- 100 40 --
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased.
9 Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
17 Aurora Beam 65 100 20 10
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power.
25 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
33 Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
41 Clamp 35 75 10 --
Grips the target in the attacker's shell for two to five turns.
49 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Barrier -- 100 30 -- Details
Instantly forms a barrier between the user and the opponent. DEFENSE is increased.
BubbleBeam 65 100 20 10 Details
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Rapid Spin 20 100 40 -- Details
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Take Down 90 85 20 -- Details
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Water Gun 40 100 25 -- Gen I TM12
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Teleport -- 100 20 -- Gen I TM30
A special move for instantly escaping from wild Pokémon. Useful in the wild only.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Selfdestruct 200 100 5 -- Gen I TM36
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.
Explosion 250 100 5 -- Gen I TM47
The most powerful attack of all. However, the attacker faints after using this move.
Tri Attack 80 100 10 20 Gen I TM49
A NORMAL-type attack. A triangular field of energy is created and launched.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 30 65 100 45 25 40
Max Stats Lv. 50 90 - 136 70 - 116 105 - 151 50 - 96 30 - 76 45 - 91
Lv. 100 170 - 263 135 - 228 205 - 298 95 - 188 55 - 148 85 - 178

<--- #089
Muk
#091
Cloyster
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