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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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106
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274
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Hitmonlee
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サワムラー Sawamular
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Ability: Limber
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Hitmonlee cannot be Paralyzed
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Gender Ratio
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Male: 100 %
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Female: 0 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Kicking Pokémon
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4'11"
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109.8 lbs
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Evolution Chain
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 --Lv. 20 (Attack > Defense)--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Brown
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Flavour Text
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Ruby
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HITMONLEE's legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.
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Sapphire
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HITMONLEE's legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.
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Emerald
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Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.
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Fire Red
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The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
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Leaf Green
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When in a hurry, its legs lengthen progressively. It runs smoothly with extra-long, loping strides.
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Location
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Game
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Rarity
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Location
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Ruby
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None
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Trade from FireRed/LeafGreen/XD
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Sapphire
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None
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Trade from FireRed/LeafGreen/XD
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Emerald
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None
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Trade from FireRed/LeafGreen/XD
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FireRed
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Only One
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Obtained after defeating Fighting Dojo in Saffron City
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LeafGreen
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Only One
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Obtained after defeating Fighting Dojo in Saffron City
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Colosseum
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None
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Trade from FireRed/LeafGreen/XD
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XD
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Only One
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Snagged from Cipher Peon Petro in Citadark Isle
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Revenge | | 60 | 100 | 10 | -- | | An attack that gains power if injured by the foe. | | — | Double Kick | | 30 | 100 | 30 | -- | | A double-kicking attack that strikes the foe twice. | | 6 | Meditate | | -- | -- | 40 | -- | | Meditates in a peaceful fashion to raise ATTACK. | | 11 | Rolling Kick | | 60 | 85 | 15 | 30 | | A fast kick delivered from a rapid spin. | | 16 | Jump Kick | | 70 | 95 | 25 | -- | | A strong jumping kick. May miss and hurt the kicker. | | 20 | Brick Break | | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | 21 | Focus Energy | | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 26 | Hi Jump Kick | | 85 | 90 | 20 | -- | | A jumping knee kick. If it misses, the user is hurt. | | 31 | Mind Reader | | -- | 100 | 5 | -- | | Senses the foe's action to ensure the next move's hit. | | 36 | Foresight | | -- | 100 | 40 | -- | | Negates the foe's efforts to heighten evasiveness. | | 41 | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | 46 | Mega Kick | | 120 | 75 | 5 | -- | | An extremely powerful kick with intense force. | | 51 | Reversal | | ?? | 100 | 15 | -- | | Inflicts more damage when the user's HP is down. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Revenge | | 60 | 100 | 10 | -- | | An attack that gains power if injured by the foe. | | — | Double Kick | | 30 | 100 | 30 | -- | | A double-kicking attack that strikes the foe twice. | | 6 | Meditate | | -- | -- | 40 | -- | | Meditates in a peaceful fashion to raise ATTACK. | | 11 | Rolling Kick | | 60 | 85 | 15 | 30 | | A fast kick delivered from a rapid spin. | | 16 | Jump Kick | | 70 | 95 | 25 | -- | | A strong jumping kick. May miss and hurt the kicker. | | 20 | Brick Break | | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | 21 | Focus Energy | | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 26 | Hi Jump Kick | | 85 | 90 | 20 | -- | | A jumping knee kick. If it misses, the user is hurt. | | 31 | Mind Reader | | -- | 100 | 5 | -- | | Senses the foe's action to ensure the next move's hit. | | 36 | Foresight | | -- | 100 | 40 | -- | | Negates the foe's efforts to heighten evasiveness. | | 41 | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | 46 | Mega Kick | | 120 | 75 | 5 | -- | | An extremely powerful kick with intense force. | | 51 | Reversal | | ?? | 100 | 15 | -- | | Inflicts more damage when the user's HP is down. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM01 | Focus Punch | | 150 | 100 | 20 | -- | | A powerful loyalty attack. The user flinches if hit. | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM08 | Bulk Up | | -- | -- | 20 | -- | | Bulks up the body to boost both ATTACK and DEFENSE. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM26 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM31 | Brick Break | | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM39 | Rock Tomb | | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM46 | Thief | | 40 | 100 | 10 | 100 | | While attacking, it may steal the foe's held item. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Mega Punch | | 80 | 85 | 20 | -- | | A strong punch thrown with incredible power. | | Mega Kick | | 120 | 75 | 5 | -- | | An extremely powerful kick with intense force. | | Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Counter | | ?? | 100 | 20 | -- | | Retaliates any physical hit with double the power. | | Seismic Toss | | ?? | 100 | 20 | -- | | Inflicts damage identical to the user's level. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Metronome | | -- | -- | 10 | -- | | Waggles a finger to use any POKéMON move at random. | | Rock Slide | | 75 | 90 | 10 | 30 | | Large boulders are hurled. May cause flinching. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Dynamicpunch | | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Rapid Spin | | 20 | 100 | 40 | -- | | Spins the body at high speed to strike the foe. | | Hi Jump Kick | | 85 | 90 | 20 | -- | | A jumping knee kick. If it misses, the user is hurt. | | Mach Punch | | 40 | 100 | 30 | -- | | A punch is thrown at wicked speed to strike first. | | Mind Reader | | -- | 100 | 5 | -- | | Senses the foe's action to ensure the next move's hit. | | Helping Hand | | -- | 100 | 20 | -- | | Boosts the power of the recipient's moves. |
| Special Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Refresh | | -- | 100 | 20 | -- | | Heals poisoning, paralysis, or a burn. | After Purifying in XD |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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6,400 Steps
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Attack: 2 Points
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45
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Egg Groups | Lists Of Groups | Group Names | | HumanShape |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 50 | 120 | 53 | 35 | 110 | 87 | Max Stats Hindering Nature | 304 | 305 | 184 | 152 | 287 | 245 | Max Stats Neutral Nature | 304 | 339 | 205 | 169 | 319 | 273 | Max Stats Beneficial Nature | 304 | 372 | 225 | 185 | 350 | 300 |
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