#282 Gardevoir
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Gardevoir Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
282 031 Gardevoir サーナイト
Sirnight
Emerald
Ability: Synchronize & Trace
Synchronize: When Gardevoir is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition
Trace: Copies Opponent's Ability when brought into Battle
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Embrace Pokémon
5'03" 106.7 lbs
Evolution Chain
--Lv. 20-->--Lv. 30-->

Wild Hold Item Dex Category Colour Category Footprint
None White

Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Flavor Text
Ruby GARDEVOIR has the ability to read the future. If it senses impending danger to its TRAINER, this POKéMON is said to unleash its psychokinetic energy at full power.
Sapphire GARDEVOIR has the psychokinetic power to distort the dimensions and create a small black hole. This POKéMON will try to protect its TRAINER even at the risk of its own life.
Emerald It apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its TRAINER.
FireRed It has the power to predict the future. Its power peaks when it is protecting its TRAINER.
LeafGreen It has the power to predict the future. Its power peaks when it is protecting its TRAINER.

Location
Game Location
Ruby Evolve Kirlia
Sapphire Evolve Kirlia
Emerald Evolve Kirlia
FireRed Trade from Ruby/Sapphire/Emerald/XD
LeafGreen Trade from Ruby/Sapphire/Emerald/XD
Colosseum Trade from Ruby/Sapphire/Emerald/XD
XD Evolve Kirlia

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Growl
--10040--
Growls cutely to reduce the foe's ATTACK.
Confusion
501002510
A psychic attack that may cause confusion.
Double Team
----15--
Creates illusory copies to raise evasiveness.
Teleport
----20--
A psychic move for fleeing from battle instantly.
6Confusion
501002510
A psychic attack that may cause confusion.
11Double Team
----15--
Creates illusory copies to raise evasiveness.
16Teleport
----20--
A psychic move for fleeing from battle instantly.
21Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
26Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
33Imprison
--10010--
Prevents foes from using moves known by the user.
42Future Sight
809015--
Heightens inner power to strike 2 turns later.
51Hypnosis
--6020--
A hypnotizing move that may induce sleep.
60Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Growl
--10040--
Growls cutely to reduce the foe's ATTACK.
Confusion
501002510
A psychic attack that may cause confusion.
Double Team
----15--
Creates illusory copies to raise evasiveness.
Teleport
----20--
A psychic move for fleeing from battle instantly.
6Confusion
501002510
A psychic attack that may cause confusion.
11Double Team
----15--
Creates illusory copies to raise evasiveness.
16Teleport
----20--
A psychic move for fleeing from battle instantly.
21Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
26Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
33Imprison
--10010--
Prevents foes from using moves known by the user.
42Future Sight
809015--
Heightens inner power to strike 2 turns later.
51Hypnosis
--6020--
A hypnotizing move that may induce sleep.
60Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM04Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
--10020--
Taunts the foe into only using attack moves.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
----30--
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM20Safeguard
----25--
A mystical force prevents all status problems.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM24Thunderbolt
951001510
A strong electrical attack that may paralyze the foe.
TM27Return
??10020--
An attack that increases in power with friendship.
TM29Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM33Reflect
----20--
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
60--20--
A fast and unavoidable electric attack.
TM41Torment
--10015--
Torments the foe and stops successive use of a move.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM46Thief
4010010100
While attacking, it may steal the foe's held item.
TM48Skill Swap
--10010--
The user swaps special abilities with the target.
TM49Snatch
--10010--
Steals the effects of the move the foe uses next.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.
Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
Snore
401001530
A loud attack that can be used only while asleep.
Icy Wind
559515100
A chilling attack that lowers the foe's SPEED.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch
751001510
An icy punch that may freeze the foe.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Defense Curl
----40--
Curls up to conceal weak spots and raise DEFENSE.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Fire Punch
751001510
A fiery punch that may burn the foe.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Disable
--5520--
Psychically disables one of the foe's moves.
Will-o-wisp
--7515--
Inflicts a burn on the foe with intense fire.
Mean Look
--1005--
Fixes the foe with a mean look that prevents escape.
Memento
--10010--
The user faints and lowers the foe's abilities.
Destiny Bond
----5--
If the user faints, the foe is also made to faint.

Egg Steps to Hatch Effort Points from Battling it Catch Rate
5,120 Steps Special Attack: 3 Points 45

Egg Groups
Lists Of GroupsGroup Names
Indeterminate

Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats68656512511580
Max Stats
Hindering Nature
340206 206314296233
Max Stats
Neutral Nature
340229229349329259
Max Stats
Beneficial Nature
340251251383361284